Kotaku - A beautiful city with a seamy underbelly. A girl in danger. Weird magic. Beheadings. Junk food. Am I talking about the recently-released BioShock Infinite, or am I talking about the just-updated Dishonored? Could be either one.
Nice comparison. I loved Dishonored, which is probably why I liked Bioshock Infinite less, because (IMO) Dishonored felt more like a true Bioshock game than Infinite. Dishonored delivered in all the ways that matter: choice in story, choice in exploration, choice in stealthy/violent, choice in how you dispatched the "boss" of each level, etc. They also left out one KEY comparison: the level layout. Dishonored encourages exploration, multiple pathways, and searching every nook and cranny. Infinite's levels (with one or two exceptions mid-way through the game) were painfully linear. I also wanted to point out that via the latest DLC, you can play one of Dishonored's villains and see his side of the story. I know people love Comstock but I found him to be incredibly cliche (overbearing and overzealous religious leader with a dark past? Never seen THAT before...) whereas there's an entire cast of villains in Dishonored, each with their own quirks and motivations.
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