"Games come out in all different shapes and sizes nowadays, from bite-sized iOS games, to handfuls of downloadable games, and to armfuls of retail games. But does it always really fall into place that easily? Is it really on a scale of cheap to expensive, big to small, iOS to retail? In reality, black and white have all but faded away in today’s game structure. Retail games can be shorter than iOS games and those once-small downloadables are only a box away from retail games in size and scope."