With a number of high-profile sequels and prequels failing to sell as well as expected, Mark Butler argues that gamers are becoming increasingly tired of the same-old series and experiences.
im sick of unneeded sequels,but its ironic when i want a sequel the game is either lost forever(darksiders2) or the company for somereason even though a lot of fans want it just refuse to make it (prince of persia 08)
People are sick of bad sequels, or sequels to games that they didn't like, because sequels are not good for the industry. They stifle real innovation because fans of a series want that series to return in essentially familiar form, but at the same time because sequels are (usually) a more consistent return on investment and developer hours, they take all the air out of the room and logically conclude in situations like Activision, where only the bare minimum money can be spent on development while they reap the rewards of a yearly release schedule.
I think the better question is: are gamer sick of publishers/developers playing it safe, milking franchises beyond the point of dry instead of embracing something new, innovative or creative?
Agreed. But that article title might have been a tad too long-winded!
Very true my friend ;-)
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