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Review: Terraria (This Is My Joystick)

You’ve heard of Minecraft. You may not have played it or even seen it, but unless you’ve had your head in the sand for the last few years you’ll have heard about it somehow. The blocky mine-’em-up has literally taken over the universe and made an absolute fortune for its developer Markus ‘Notch’ Persson and his company Mojang.

Unsurprisingly, many other developers have attempted to cash in on the seemingly overnight rise in interest over the genre, mostly by copying Minecraft exactly and adding minor tweaks. Before 4J spat the title (or at least a year-old version of it) on to XBLA, a few indie games even gave it a try.

Not wanting to jump on the bandwagon too hard, indie studio Re-Logic decided to take the mine/craft/survive formula in a different direction. Terraria, released after the Minecraft ‘alpha’ but before the game was actually ‘finished’, was a side-scrolling take on the genre that focused more on actual progression and survival combat than simply building large edifices out of endlessly mined stone.

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