David Cage has revealed that Beyond: Two Souls is between the alpha and beta stage.
Oh we'll the game will look great on PS3. Also I'm sure he make make an entirely new game on the PS4 so no worries there. Edit: I'm sure Sony will purchase your company soon as talented as it is and the budget shouldn't be much of an issue then:)
I really want them to make a game from the Kara demo for PS4. http://www.youtube.com/watc...
You beat me to it. I always wanted Kara to be the game that David Cage was going to announce. Seems to much of a lost potential to just give that concept up.
And it has nothing really to do with the quality of their games. I think if weighed objectively, from a business perspective, yes Quantic Dream makes really good games, but they are rather expensive. I don't think Sony could recoup such a purchase. Secondly, What happens if David Cage decides he wants to quit? That's like the main engine that makes QD's games run. I mean, this sort of thing has happened before, where a company purchases a developer, and then the key talent decides to leave, like with Rare and Microsoft. I think Sony keeping them 2nd party is probably the best thing at the moment. But who knows, maybe one day Sony will decide to "put a ring on it". :)
just make new games.
Careful what you wish for/demand.
I really don't see the point of porting the game to PS4 like right now. What I think is more important is creating launch titles to kick start the generation. Ubisoft is doing it with Assassin's Creed 4 and that worries me a bit because I've seen games like that this generation where they not only make it for the ps360, but on the ps2 as well. When something like that happens, usually I think the game becomes somewhat diluted as most of the energy and process are spent porting the games to consoles of entirely different generation. Beyond 2 Souls started as a PS3 title and I think it needs to belong there for the time being. If they want to port the game, they need to finish it first for the PS3. PS4 should not be their concern, but they should not hold themselves back on new ideas for the console if they are ready to move on. The more time you spend on a game that was built last year, the less chance you are going to create more new IPs or sequels for newer consoles. You really don't want to become the next Square Enix where they haven't shown much progress over the course of the generation and by that I mean 'in house.' This is what happens when you spread out your resources too much that it becomes too thin for important projects to even see the day of release.
The point is whether or not you wants games solely for the sake of games - you'd play something called "crap put in front of you" and it is literally a game where a steaming pile of crap is put before you - or that you'd want a game with some creative effort and thought put into it.
I always read David's comments with his strong accent. Hope we get to see some more of this game at E3.
LOL. I thought I was the only one to do that. I find it impossible not to.
The budgets increasing is the scary part. Look at Tomb Raider, the game sold over 3 million copies and yet they are saying it isn't profitable. That's mind blowing and it means lesser triple A developers are going to be willing to take risks on major new IPs. When they do take those risks, it is just going to be the same stuff with a new skin. Watchdogs looks amazing, but it is essentially GTA with integrated multiplayer. Obviously that is an over simplification, but the fact that I can simplify it that much is problematic. I love indie developers, but I also want major companies to take bold risks and evolve gaming. It's getting harder and harder to see that happening when it cost so much to make a game and then market it.
Wada was playing a shell game with tomb raider and tryna to cover up other bad decisions he made in other areas of the company. So happy he's on his way out, so now we can get back to proper FF titles (Lets go VS) and possibly KH3.
I really hope that is the case and I wasn't sad at all to see Wada get fired or whatever the case maybe. My friend was a huge FF fan and he was in his 50s. Sadly he past away like a year ago and he was really looking forward to playing Versus and KH3. Honestly, there is no reason that KH3 or Versus, if not both, could not have been released by now. Wada has clearly lead Square Enix down the wrong path and I am glad to see him get canned.
I don't understand why people don't understand this, it was even stated in the Square Enix financials. they lost a lot of money due to the miscontrol and mismanagement of franchises. Final Fantasy Versus XIII will undoubtedly suffer the same fate, in that it will sell well but still not well enough for Square because it's been in production limbo. Tomb Raider did well for Square, but as Namikaze said, not well enough to cover up Wada's decisions.
@ Cleft5 Sorry for your huge loss man, I strongly agree that Wada was terrible for the company and honestly wish versus would have been released a few years ago (as it should with so many years in development) so your friend could enjoy it before leaving to a better place. With development costs being too high and projected profits being met or not at all is heavily dependent on management as well. With Wada at the helm making terrible decisions, it has cost Square Enix a lot of money as well as a lost of a lot of consumer confidence in their products. If guy #1 took all day to move x-amount of boxes and be done with his job using just his hands, but guy #2 took only an hour to move x-amount of boxes using a pallet jack; the intentions and goals were the same, but the execution is the key difference. Either way, I am glad Wada is out of the picture at Square Enix, hopefully, whoever it may be can take the company back to its glory days of the PS1 and PS2 days.
Budgets shouldn't increase much really. PS4/X720 will be almost identical to PC development with only a few real changes/tweaks to them. They could go down actually. Tomb Raider has already cleared a profit at 3.4 Million. It nets over 204 Million bucks. Highest the budget for Tomb Raider could have been is 100 Million which I am doubtful they really spent that much on it. Looks like something they spent 60-80 Million to develop from my eyes. Making 204 Million either way is a profit. For a new IP game/reboot its beyond what most have done so far so its a success in many ways.
Ease of development does not necessarily coincide with cheaper prices. It just means there are less hurdles to jump over with hardware limitations. It costs more to make a game look better, so as graphics, AI and other technically influenced development aspects improve, costs will rise. That's why it's more expensive to make a 360 game than it ever was to make a Playstation 1 game.
They did make a profit with Tomb Raider. Just not as much as they have hoped for
So hE's basically saying the ps4 is too expensive to develope. From all the other devs saying its easy to make games but this guy comes right and say developing games on ps4 will increase their. It could be the dev tools that aren't good enough to off set the costs.
To be fair it probably also has to do with the resources they currently have into the PS3. With Beyond being this far into development it's a safe bet they've already paid a pretty penny. Adding PS4 to the mix would add to that cost if they really wanted to optimize for it.
he should go make films. budget increase? lol what he wants 100 million from sony? id rather they spend that on 2 real games, sorry cage.
I don't think the difference in the PS3 and PS4 will be as drastic as the PS3 and PS2. The PS3 was hard to work with. The PS4 should be much easier. So there won't be nearly as much extra work. If the tools are good. The cost shouldn't go up much.
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