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Jaffe: “This is business”, so stop blaming publishers for lack of creative control

Former Eat Sleep Play boss David Jaffe has said developers need to stop whining about the evils of publisher interference and instead get good enough to avoid it all together.

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jc485731196d ago

well, duh. We still hate them though.

Gaming1011196d ago

It's like this with everything. The people funding the project think they know how to make things sell well, they're only interested in making back their money. This happens with movies, tv shows, everything where there is an external party funding the project.

There are rare cases where the person doing the work has already proven themselves, so they tend to be left alone when doing their thing. Louis CK makes his TV show with literally zero input from Comedy Central, because he has told CC that he won't do the show if they know the script, who the actors are, or anything about the show. CC sees the show at the same time the public does. Crazy it seems, but creative people want to be left alone to create what they want without outside forces telling them to change their vision.

dcbronco1196d ago

I'm not sure that they think they know best. They know what the trend of the week is and want a copy for quick cash. They don't care about innovation or being different. They just want more money. Which is why they should stay away from the business.

I do like the way Louis CK stood his ground and made them come to him. I don't think people should fund things they don't love. They will make far more money if they actually cared about the things they fund. It would give them more insight into what would actually work and it would push their love forward. The reality is in the past most great artist aren't recognized until long after they are gone. I'd rather make something that stands the test of time then make a lot of money.

nukeitall1196d ago (Edited 1196d ago )

I think it is a cop out to say publishers (or investors if you may) are only in it for the money.

Keep in mind that investors want "return on investment *LONG TERM*".

I would like to see you guys talking about "creative freedom" with others money, invest your own money and take those kind of risks.

How about the developers show their love for their art, by getting a cut of the profit pie and take significantly less pay? An engineer earns around $60k to well over hundreds of thousands.

Point being, some developers know, and the rest (i.e. vast majority) if given free reign would create a crappy game.

That is why you have business people do business, and developers create games. It's a balance!

Now to put that into perspective, people complain about CoD, year after year, but year after year it sells better and better even at the tail end of the cycle.

If you listen to developers and core gamers talking smack about CoD, we would have a game suitable for the niche market.

aiBreeze1196d ago (Edited 1196d ago )

I'm getting fed up of all the "it's a business" statements to justify what developers/publishers put out. On the reverse side of things, we're gamers, and as gamers when we are seeing a worrying trend, we're going to be outspoken about something we're so passionate about.

Mr_Writer851196d ago (Edited 1196d ago )

Gamers are not one big community, we have all different factions and there is rarely one subject we all fight on the same side.

You have PC elitists moaning that games are being developed on consoles and then ported to PC.

You have Sony fanboys upset because Xbox get DLC before them.

You see American PS3 users moan that EU playstation plus is better then the U.S. Despite the fact the U.S has far more content compared to EU. Infact Countrt Strike is STILL not on the EU store.

It's very much like how the private and public sector in the UK is. The public sector has a better pension then the private sector, but isn't paid as well, Infact its had a pay freeze for the past 7 years (despite the cost of living going up).

Yet when the public sector strikes to try and correct this the private sector, rather then fighting with us, moan that we shouldn't complain as we have a better pension.

Gamers are the same. We moan about what effects us but don't when it doesn't.

PurpHerbison1196d ago

"Infact Countrt Strike is STILL not on the EU store. "

Horrible example as that game should be played on PC.

Blaze9291195d ago (Edited 1195d ago )

i think theres a difference in being funded to make something the publisher wants over being funded to make something the publisher believes in.

If a publisher believes in you and your team (studio) then nothing should come from them except the dollar bills and support.

When publishers start butting in, it's probably because something isn't good or they simply, needed you to make them something.

In that case, you can't be mad at the publisher for essentially, being a boss.

NYC_Gamer1196d ago

It's common sense when a publisher is funding the project they have creative control over the developers work

Pope_Kaz_Hirai_II1196d ago

@nyc gamer
Thats true unfortunatley but the artist should never be told what to put on their canvas once the game is greenlighted then the devs should be left to express themselves, its like a football team owner picking players over the manager... its just stupid, this gen its happening far too often with exception of games like heavy rain.

HammadTheBeast1196d ago

But then you have a situation where a developer goes nuts with your money. You make an investment, it's your money on the line.

Although EA is irritating me with what they're doing to DICE.

vickers5001196d ago

Then why hire an established developer if you aren't going to trust them to make a product for you? Why not just start your own development studio with your own budget-conscious people if you are so worried about what a different developer might do with your money?

If you hire someone like say DICE, BioWare, Insomniac, etc., then obviously you have enough faith/trust in those developers to make a good game that will sell a decent amount(after all, you just hired them), so why not just let them do what know how to do best? They know what they're doing more than some publisher.

Publishers believe that they can make those developers "better" once they acquire them, so why not just build a studio from the ground up themselves since they believe they know so much better?

If you're not going to hire someone to do what they're good at doing (or alter everything about the method they use to be great at that job), then you shouldn't hire them for that job at all.

Godmars2901196d ago

And yet they still need - as in have a total lack of - understanding that measures they're putting in place, DLC and DRM, have crippled how games are being made today.

Kamikaze1351196d ago

I find it annoying when people state the obvious. Of course it's business, but with that said, it doesn't make it any less annoying.

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