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Submitted by hosseincode 519d ago | news

Kojima: “Killzone Looks Very Traditional”

"Killzone looks very traditional; it probably won’t change very much. it will probably be similar to what you’ve seen before" (Killzone: Shadow Fall, PS4)

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Gimmemorebubblez  +   521d ago
If it aint broke, don't fix it.

However with that said I hope that Killzone:SF is more like 2 than 3.
Kojima mentions storytelling and although Killzone has had some moments, overall the story is average. Im hoping for tight, intriguing story on the next Killzone and Gameplay that requires the player to be skilled.
#1 (Edited 521d ago ) | Agree(57) | Disagree(72) | Report | Reply
Pope_Kaz_Hirai_II  +   521d ago
I doubt fps are kojima, s type of game I think he wouldnt like killzone , cod bf ect
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Xyla  +   521d ago
i cant wait for killzone shadow fall the best looking game to date on any platform. a game utilizing so little amount of ram compared to crysis 3 utilizing 8gbs of ram for highest quality and killzone shadow fall looks better. i cant imagine what the end product of killzone shadow fall will look like when its finished because in its alpha stage at the moment it looks amazing.

ps4 is an amazing system so if you think about its design and how it uses 8gbs of gddr5 ram readily available for the cpu and gpu its awesome.rumour has it that 1gb will be used for cpu and 7 for gpu but its still amazing when you consider that 1gb of gddr5 ram alone is very fast and effiecient. The entire edge of PS4 comes from the fact that both chips are sitting on the same die and are sharing memory.

"consider streaming a texture on PC. First, the VRAM memory is “unlocked”, which means a duplicate storage space is created in RAM.

Then the texture data is read from HDD and copied over to RAM. Then the texutre is “locked,” which involves copying contents of texture in RAM over to VRAM via the PCIe bus. This is the biggest bottleneck on PC. On PS4 it is completely eliminated. Data is streamed from HDD or disk directly into shared memory.

Or say you want destructible environment in a PC game. You can either run physics on CPU, which isn’t terribly fast, and then you have to update geometry buffers in graphics memory. Or you can run all of the physics in GPU, altering geometry directly there, but then you have to pull it out into RAM so that your path finding and AI can use it.

Either way, you end up managing geometry both in VRAM and in RAM. Updating both copies constantly via the same PCIe bus. Again, a major bottleneck.

On PS4, you have just one copy of geometry sitting in lightning fast GDDR5 memory and both GPU and CPU have access to it. So either processor can be running physics, depending on which is more convenient, with GPU running graphics and CPU running AI all from the same geometry."

i cant wait for the ps4
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LAWSON72  +   519d ago
@xyla
just wow you are a hardware pro
MikeMyers  +   519d ago
This is one of my concerns going into next gen. and that is the reliance on familiar franchises and lack of creativity. Of course some people want to play those games on new hardware which is fine but I also want to see more commitment for new IP's.
Ron_Danger  +   519d ago | Helpful
Here's the whole quote since 95% in this section won't read the article: “ I think it depends on the people creating the games. for example, Killzone looks very traditional; it probably won’t change very much. it will probably be similar to what you’ve seen before. but if the creators are very conscious of all the social aspects, and working that into their method of storytelling, then i think we’ll see some very interesting things happen. i think, at the very least, next gen broadens the possibilities of what can be done with storytelling.“

Keep in mind we are comparing a Japanese developer verses a European developer. KZ is an action game series with cutscenes thrown in. MG is a cinematic with gameplay thrown in. Neither of which is bad. I've owned every Killzone and every (Playstation) released Metal Gear. I love both and know that they are too different to compare.
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delboy  +   519d ago
@Xyla

How come the mighty ps4 can't properly run a TECH DEMO of UE4, not a game, a simple tech demo.
A tech demo is like a real time movie but without Ai, procedural physics and all the other stuff needed for a real working game?
Don't come with "not enough time to optimize" bulshit answer, what's there to optimize on a so called dev friendly machine based on known x86 architecture.
Eyeco  +   519d ago
@Xyla
why is it whenever someone talks about the Killzone games it's always about graphics ?

It's like people admit these games have nothing else going for them, and you know what there right. I'm a PS fan but KZ is easily the most disappointing PS franchise to me. If it weren't for the graphics NO ONE would care about these games.

It's a mediocre FPS's franchise, that offer the complete barebones of a game package, people like to bash COD and Halo, and you know they have there points to an extent, but those games offer the player so much more in content, thats what I've never liked the KZ games, lack of content, 4 hour rail shooter campaign,horrible story, unbalanced multiplayer, unless Shadow Fall fixes these issues I will not be buying the game.
Ezz2013  +   519d ago | Helpful
@delboy
why don't you read what EPIC them self said about that Demo:

"Update:
Brian Karis, senior graphics programmer at Epic Games adds some more insight in the comments below, explaining some of the more obvious differences - particularly in terms of the very different lighting schemes. At the technical level, the two demos are closer than it seems:

"The biggest changes actually came from the merging of two separate cinematics, the original Elemental and the extended Elemental we showed at PS4's launch event. Each had different sun directions and required some compromises to join them. This resulted in some major lighting differences that aren't platform related but were due to it being a joined cinematic. Another effect, in the original you could see the mountains through the door where in the merged one we made the view through the door white since the mountains outside were no longer the same. Same deal with the mountain fly by. The old mountain range doesn't exist in the new one. These changes from the merge make direct comparisons somewhat inaccurate.

"Feature wise most everything is the same, AA resolution, meshes, textures (PS4 has tons of memory), DOF (I assure you both use the same Bokeh DOF, not sure why that one shot has different focal range), motion blur.

"Biggest differences are SVOGI has been replaced with a more efficient GI solution, a slight scale down in the number of particles for some FX, and tessellation is broken on ps4 in the current build which the lava used for displacement. We will fix the tessellation in the future.""

scroll down to the end of the article to read the Update
http://www.eurogamer.net/ar...

now, here come the disagrees :D

also this is by far the worst looking Tech demo on ps4
EPIC them self admit it's their fault for this rushed demo...but hey, keep blame PS4.
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Oh_Yeah  +   519d ago
Yeah Asians in general arnt really into fps...As you can see by vg chartz sales. Probably has to do with there being little to no gun culture over there as they made guns illegal for citizens.. Where as fps are the highest selling in USA where it's the opposite.
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Azfargh  +   519d ago
Eyeco:

I AGREE WITH YOU! And that is coming from a Killzone fan (yeah... some paradox, huh?)

The first one had a special imersion... charismatic characters and different gameplay with each characters and pre-animated melee attacks for different weapons! Yes, tons of bugs and terrorizing gliches, and still, tolerable.

The second felt strange for a KZ1 fan... it´s charming, beautiful, imersive (in a different way than Kz1), but mediocre, nonetheless... fun multiplayer though. Best mp I´ve played.

Third is a huge stepback. Nothing of Kz1 or 2 charm or feel, awful campaign, strange sound volume calibration (voices on cutscenes where skyhigh, musics that doesn´t fit to the cutscenes, great actors, awful and predictible plot, un-interesting characters, lack of weapons... the graphics felt tone-down a bit... multiplayer suffered cuts from the second game. Why?

Doesn´t agree that Kz games wasn´t that good as most of the fanboys says it was? Fine... the worldwide sales count can surely say. I don´t know why Sony keep funding this bastards... Although, Mercenary feels fresh until now... why? because it´s not the original Guerrilla Studios. Give Kz to Santa Monica or any other real TOP studios with high sales/awards record from SONY, then, you´ll might see a much more attractive and refreshing Kz title!

KZ universe, art and design is full of potential! Overflowing with it! And title after title, Guerilla just aren´t being able to be popular as Halo, Valve fps titles, etc etc... no matter if it´s different, there is no excuse: a good title can sell or can have praise and awards, both from critic and public.

So... here the facts:
-High budget, low selling rate
-Few to no Awards, Critic and Public
-Lowest impact/influence in game industry
-Great team, awful direction

Now I wonder how great it would be IF Kojima or Valve guys directed a Kz game... now THATs something.
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Batzi  +   519d ago
@pope_kaz:
Kojima loved COD4 and met with Infinity Ward developers.
Eyeco  +   519d ago
@ Azfargh
It's not that I hate the Killzone games, it's that IMO none of them were ever as good as they could have been, IMHO the Killzone games are everything that's wrong with shooters today, they either never tick all the boxes, or tick all the boxes rather than create new ones.

The reason why I'm so harsh on the franchise is because I know they could be better, I honestly think the franchise would not only sell allot better, but gather better critical review if they just did the following.

* BETTER STORY JESUS CHRIST, are likeable characters too much to ask ?

*Lengthy campaign at LEAST 8 hours, with decent more open level design, not just some rail shooter like 3 was, KZ3 felt like Time Crisis, not a shooter.

*2 player online co-op, why this wasn't in the last 2 games is beyond me.

* 4 player separate online co-op like in Uncharted 2-3 or even Resistance 2

* Replay value, in first 2 Uncharted games you could unlock cheats.

* Go back to what made KZ2 online great and add to it.

* More weapons, everyone goes for the ISA rifle because it's the most useful gun in the game, the Helghast rifle especially in number 2 BLOWS completely ineffective, in fact all of the Helghast weapons SUCK.

* Customizable weapons, like in MGS 4 and COD

* More than 8 maps please, doesn't COD offer 16 maps minus DLC ? it's completely ludicrous that this game is trying to compete with the best shooters on the market with less than half the content.

* Forge mode or level editor

* Theatre Mode, come on Uncharted has this, COD, Halo have this why doesn't Killzone ?

* Improved party system, the party system in KZ3 was horrendous.

* Get rid of the KZ3 infiltrator class, a complete pain in the ass/ bring back KZ2 tactition ability to throw spawn points, they made the class completely useless in 3.

* A survival/horde/ zombie mode, again these are industry standards EVERY SHOOTER should have these.

* More game modes please

* Vehicles in Online please, I'm sick and tired of ground shooters, Halo and Battlefield offer a wide variety of ways to engage combat.

Someone please tell me that wouldn't make a better game, most of those are industry standards and have been in FPS for years. I have very Hight standards when it comes to shooters If KZ-Shadow Fall has at least half of what's listed I MIGHT consider purchasing it.
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IcyEyes  +   519d ago
As usual ... Kojima talk too much ... and I'm pretty curious to know how much he is REALLY involved now ... he is everywhere around the world, at any events, etc ... I wonder when he found the time to do his job.

Maybe you don't know, but create a game is such an hard and time consuming work ...

Ps I REALLY hope the new MSG will be awesome,
but *this* Kojima is NOT the same of the old, real, MSG.
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sikbeta  +   519d ago
next gen graphics, last gen gameplay...
dcbronco  +   519d ago
@Xyla

You're right about the way both parts use the address space. But this isn't unique PS4 technology. This will work the same way in future AMD APUs. This has been their roadmap for a few years. It goes even further if you look at AMDs map. Beyond what the PS4 and 720 will probably be capable of. SO the consoles will have a very short window on that tech, if any. The next APUs to release this year or early next will include it. So a tablet might beat the 720 and PS4 to that particular tech.

But the console will be a proving ground for AMD to show what APUs can do if the software is actually made to take advantage of them.
Nate-Dog  +   519d ago
To add to what Batzi said, Kojima was a big fan of Battlefield 3 also and has previously said that he might some day like to make an FPS game of his own.
meetajhu  +   519d ago
Really? When was the last time you played MGS game without using fps mode to shoot
nukeitall  +   519d ago
@Xyla:

"consider streaming a texture on PC. First, the VRAM memory is “unlocked”, which means a duplicate storage space is created in RAM."

You kind of forget a very important fact. On PC, the bottleneck isn't the CPU/GPU, but often times the hard drive speed, then subsequently the stream of data via the bus.

On a console, the hard drive speed problem still exist, but in addition the console problem is almost complete opposite. The CPU/GPU on the console is significantly gimped, that means that the bandwidth isn't the bottleneck.

Point being, 8GB GDDR5 is probably overkill for 1080p gaming which is barely what the console is likely able to do for a while.

On the other hand 8GB of RAM total for a console is probably nice i.e. for background tasks and fast context switching. That said GDDR5 has a latency issue that DDR3 doesn't have. That is why one is used for graphics and the other is used for general purpose.

There is benefits and drawbacks to both RAM types.

That said, yes having shared memory as you described it is excellent and that is what made the Xbox 360 excellent design. People used to say that shared memory was reserved for
"cheap" integrated graphics, but it turns out it was a genius move of MS.
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morganfell  +   519d ago
I reported this story. Why?

This story intentionally used only a portion of the quote in an action designed to mislead readers, create flamebait and generate hits. Such idiotic reporting that does a disservice to the community by misrepresenting developers should not be rewarded with a published story on N4G.
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T3MPL3TON  +   518d ago
@Xyla

I've never seen someone talk so much and be so incorrect.
MaxXAttaxX  +   518d ago
Wow, NO ONE READ THE ARTICLE
I guess looking at one out of context headline is all it takes for some people.

"" I think we’ll see some very interesting things happen. I think, at the very least, next gen broadens the possibilities of what can be done with storytelling...if the creators are very conscious of all the social aspects, and working that into their method of storytelling ""
oof46  +   518d ago
@Mike Myers: At a console launch, people will buy familiar franchises. This is why all the familiar Sony properties that are being released at launch have subtitles instead of numbers. This way, Sony gives people games they recognize and will most likely buy, without having to rush a sequel.
SpringHeeledJack  +   520d ago
Killzone actually has 1 of the best stories in FPS, think most can agree it wipes the floor with bf,cod and halo story wise.

KZ shadowfall is already finished and the testing is being done and that's with old dev kits. It's clear the game was made quick to be a launch title. Ps4 games in a year or 2 after launch is what will really show next gen.
HarryMasonHerpderp  +   519d ago
They have awesome story's, great villains and a really cool world.
Crap heroes though, I hate the ISA haha.
I want a protagonist I actually care about in the next game instead of all that dude bro rubbish in the previous games.
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Perjoss  +   519d ago
"Killzone actually has 1 of the best stories in FPS"

You can't possibly be serious... I mean everyone is entitled to their own opinion and all, but come on.
blackstrr411  +   519d ago
All of the above but Halo.
DiRtY  +   519d ago
Not sure if serious...

Halo has a REALLY deep background story and the novels sell pretty well. Even Sheldon Cooper confirmed it in one episode. That should end the discussion and prove you wrong.
DARK WITNESS  +   519d ago
You nearly got away with that one... should have left halo out of it and it would have been clean!
specialguest  +   519d ago
disagree
KZ story leans more towards uninspired and cliche. It was the weak point of KZ 2&3.
Good_Guy_Jamal  +   519d ago
Better story than Halo? Don't make me laugh! The Halo lore is so vast that Killzone's story feels like an episode of Dora the Explorer in comparison.
Eyeco  +   519d ago
Killzone has a great unique story concept, but overall the games have failed to convey the story and characters in an interesting way and it fails to explore the universe as well.

Where are the women,children, farmers, intellects, workers pet's, houses, schools, shops, any kind of enviroment that indicated this world was inhabited by people living there day to day lives ? Say what you wan't about COD but those games do an excellent job of conveying a real world caught up in a war.

This is a world filled with uniformed soldiers, every single building in the KZ games is just an empty warehouse, there's no indication that people used to live or inhabit this world,it's like this entire world was designed to be a shooting gallery, and the characters my god they have as much personality as a plank of wood,it's a shame such a great sci-fi concept poorly handled.
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DARK WITNESS  +   519d ago
@ Eyeco

I think that was a much better way of putting it.
SpringHeeledJack  +   519d ago
I'd really check out the killzone story before you judge www.neogaf.com/forum/showthrea d.php?t=517012

Killzone has much more memorable chracters. Visari speeches alone are greater than what halo produces.

@perjoss

Looking at your comments why are you even in playstation news, i doubt you have even played killzone never mind read it's lore.
Belking  +   519d ago
No way. Halo wipes the floor with killzone story wise. Halo has a much bigger following and its mostly because of the story. Halo has huge book sales and games while killzone only has the game.
GABRIEL1030  +   519d ago
Tecnically Killzone is a marvel, but the story sucks. It's the only game in history of gaming that the principal characters are a group of fools and in the end they killed millions of innocent people, the worst ending, much people hates ISA. A lot of fans are requesting a Helgnan campaign and new factions, worlds and enemies. I played the game only for the online that is amazing. I hope Shadow Fall can improve all these mistakes.
Septic  +   519d ago
Lmao yeah right. Killzone has one of the best stories? And you're comparing it to Halo and its 1 billion year timeline?

You've got to be trolling.
Azfargh  +   519d ago
Best stories??? I can agree with the first Kz, where you are actually able to feel some care for the characters.

Now the second felt rushed... killing Visari so soon? No references whatsoever about Hakka or Lugger? That surely feels tackled.

Third is a load of crap. Why there is Jammer? She is totally useless and non-important. Why Rico still feels like an asshole again? Why the cutscenes are sooooo badly done in all the aspects? We´ll never know.
SpringHeeledJack  +   519d ago
@Septic

Put your handbag away, So someone must be trolling if they prefer the killzone story to the halo one haha learn to accept other views and stop crying.
wishingW3L  +   519d ago
a good setting yes, a good story? No
Perjoss  +   519d ago
@ SpringHeeledJack

I played killzone on the ps2, good game but the story is meh, played killzone 2 on my launch ps3 (still have it, the 60g one with backwards compat) hated the controls at first, but they patched them up a bit so it wasn't so sluggish to play. played killzone 3 for about 45 mins and traded it in, it was just more of the same and I wasn't in the mood for it.

So to answer your question, yes i've 'played killzone'.
Pintheshadows  +   519d ago
Hahahaha, to all the above.

Half. Life.

I can't believe some of you brought up Halo as a counter argument to a FPS with a good story. It is amusing me. It is full of as many cliches and hamfisted exposition as Killzone.
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BLKxSEPTEMBER  +   519d ago
I disagree 100%
Mainsqueeze  +   519d ago
@pintheshadows
It's because he mentioned Halo in his first post not Half. Life. reading comprehension ftw. I think almost every gamer in the world would agree that Half Lie has a better story than KZ but thats not part of the discussion.
SpringHeeledJack  +   519d ago
I agree with half life now that is a epic game and is 1 of the greats hence why i never said kz was better than it because it isn't.

But Killzone is one of the greats, it's not generic space marines like halo. It has more in common with ww2 and hitler with a peoples being suppressed which then led to them rising up and war breaking out, really the helghest are the good guys not the bad guys. So much can be done with story and games.

@Perjoss

"played killzone 2 on my launch ps3 (still have it, the 60g one with backwards compat) hated the controls at first, but they patched them up a bit so it wasn't so sluggish to play. played killzone 3 for about 45 mins and traded it in, it was just more of the same and I wasn't in the mood for it."

Huh you're talking about controls, i said story. The controller issue is a generic complaint very well known and and wasn't a bug but instead made to feel heavy. You give no reason for not liking kz3 except it's more of the same which if you played you would know that's not true, the issues with controls was fixed for that game.
Pintheshadows  +   519d ago
It wasn't so much that I couldn't read or understand the discussion Mainsqueeze. However in the course of this discussion regarding story in FPS titles me bringing up Half Life is perfectly valid. It just made me laugh when comments were saying that Halo was some magnificent bastion of FPS story telling which it really isn't.
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Why o why  +   519d ago
Resistance had a better story than killzone. Nathan hale and the alternate history.
Thomaticus  +   519d ago
I like killzone's stor (or Universe rather) , but I feel that it could be told much better. It's just always on the surface, never gets too deep.
MysticStrummer  +   518d ago
Whether Killzone's story is above average or not, Kojima was talking about gameplay and he's right. I said the same thing after seeing that demo. It looks very nice, but typical.
Muffins1223  +   520d ago
His right...killzone has never been in the spotlight like another sony ip's or halo...
callahan09  +   519d ago
His comments seem to apply to just about every sequel out there. Certainly all the FPS sequels. Your Halos, your Call of Duties, your Battlefields... Really the only franchise I can think of that has pretty significant differences between certain installments is Final Fantasy, but that isn't exactly a "series" in the traditional sense (in any way other than pure name & number, since the individual entries are actually unrelated, they just use the same title).
Treezy504  +   519d ago
Killzone 2 was anything but average.
Shikoro  +   519d ago
It'll be always like that: if someone sucks at a game and can't adapt to the way it plays, they will say that the game sucks, not themselves. Nothing that can be done about it.

They should be happy that they succeeded in taking out the identity out of KZ3, and probably Shadow Fall, with their constant "the controls suck" complaints. I just hope that GG tried to deliver a better story this time around and that the gunplay is at least similar to KZ2. This should make both sides happy - at least I hope so. XD
_QQ_  +   519d ago
@shikoro
Killzone has very basic gameplay, i don't suck dick at killzone, i played online for a few weeks when both 2/3 came out, i would usually score top 3 every game. The gameplay is really basic like most shooters.
fr0sty  +   519d ago
Run, duck, cover, shoot, kill enemy, throw grenade, rinse, repeat. Toss in a few QTE's for arming bombs and the like, and you have every Killzone game ever made. Not to hate on them, but they are defined by the most generic terms a shooter ever could be. They still have their audience though, or they wouldn't sell.

I personally would like to see better vehicle integration.
Pintheshadows  +   519d ago
Run, duck, cover, shoot, kill enemy, throw grenade, rinse, repeat.

I could aim those criticisms at every military based FPS this generation. Including COD4.
anzil  +   519d ago
i hope you dont like halo! cause your doing the same shit and from halo 1 - 2 - 3 didnt change that much at all but i will give ya halo 4 cause that game changed up a lot. Dont rip on my halo and please dont rip on my killzone(exept the firsts controls)
irepbtown  +   519d ago
Battlefield 3 is what you are looking for then.
Heck, the whole Battlefield series is worth taking a look if you want 'better vehicle integration'.

Tanks, Jets, Heli's, Quad bikes, Jeeps (similar), Motorbikes, AC130's, trucks with Missiles on them (forgot name), and tons more.

More On-topic: I loved KZ2, SF looks great. Day one for me :D
Outside_ofthe_Box  +   519d ago
Koji is spot on here(like he always is). The Shadow Fall demo did look generic in a sense especially if you aren't a KZ fan or just a casual KZ fan. Hardcore KZ fans saw a couple of details in the demo that did look promsing. That said, KILLZONE is about the Multiplayer though(at least for me) I'm waiting for footage on that. The MP better be similar to KZ2 or else no buy for me. The CoDification of KZ3 was very upsetting for me and I definitely will not buy a replication of that.
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showtimefolks  +   519d ago
I loved KZ2 MP but I kind of liked the story of KZ3

there is a huge opportunity for GG to include a campaign for Helghast, everyone I spoken with wants to play as a Helghast soldier and see their side of struggles

I looks stunning but to me it didn't have the WOW factor of KZ2, but this time we are not going from SD to HD so that has a lot to do with it

MP should be more like KZ2 more polished though
anzil  +   519d ago
the story was simple and thats why i fuckin loved it! and k3 just felt so tight to me! Hopefully KZ:SF will have deeper characters and story which i think it will cause it seems to be based in that city mostly!
InTheZoneAC  +   519d ago
tell that to Zipper.

/6 had a good thing going with Socom Confrontation, but the lack of support at the end when the ps3 was getting hacked ruined the game.

Zipper made Socom 4 and it should've been called Generic Third Person Shooter with Respawn & Wack OTS View.

Socom 2, Combined Assault, Confrontation, bring back any Socom like those, please.
ABizzel1  +   519d ago
@gimmem

Completely agree, more like Killzone 2 than 3.
BABY-JEDI  +   519d ago
I totally agree with you. KZ is a great franchise, but the story telling could be more gritty, real (for a better word). With hopefully characters that have a back story (like resistance 3). That develops through the game. KZ2 was more hardcore. Better game all round as well. ; )
StraightPath  +   519d ago
killzone was never considered a premier fps franchise. Just a generic shooter never will be up there with the big triple AAA titles.

killzone 1 was pathetic
killzone 2 was the only decent one.
killzone 3 just tried to cash in on the call of duty hype

while the rest of the spin offs were awful too. Just look at metacritic or sales. this frachise is average and only known for its amazing visuals sadly.

story - nope
gameplay - nope
characters - nope
graphics - yes

killzone 1 - 70%metacritic
killzone 2 - 2% metacritic (huge improvement from a awful start)
killzone 3 - 84% metacritic
killzne liberation - 77% metacritic
killzone hd - 59%
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Legion21  +   519d ago
"If it aint broke, don't fix it." Then why does everyone complain and say every COD is the same thing. Just because it's working doesn't mean things don't get stale or dated.
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Sy_Wolf  +   519d ago
@Xyla your lack of understanding about technology is astounding.
IK IR Y IP T  +   519d ago
well the game is hell of broken and needs to be canned c'mon the first one was good 2 and 3 was garbage the visual palete is brown and greys o well every system needs a garbage launch game
Irishguy95  +   519d ago
* "If it's average...don't improve it"

Is what Gimmemorebubblez is trying to say.
user7693958  +   519d ago
MGS4 is good! but his story telling so confusing.. MGS is not easy to understand not even with their timeline content on the psn, I download it, read it and I was like wtf lol

KZ2 had great characters and you can tell this by seen how much hate Rio gets.. yes hate is a feeling and if a character bring emotions to the user it means they did their job right..
maybe KZ2 mistake was no not let you play with Rico and the other characters?
.. or maybe Rico took to much attention..
the campaign is simple yes but it has a solid campaign, simple! with a amazing gameplay and immersive.

and every complain Kojima has could also be maid to his own games ..

KZ s still a hated franchise by many xbox and pc fans .. the sadly true.

and I KZSF please the fans and most haters..
#1.17 (Edited 519d ago ) | Agree(1) | Disagree(3) | Report | Reply
_QQ_  +   519d ago
Rico is just a stereotypical bad mouthing dim witted space marine, You can find his exact character traits in any other FPS, absolutely nothing sets him apart as a great or even good character. And yeah MGS4 story is a little complex, you need knowledge of the prior games to fully understand it, but you also need to use your head once in a while too, it is more than some alien cliche story like killzone.
#1.17.1 (Edited 519d ago ) | Agree(1) | Disagree(2) | Report
user7693958  +   518d ago
Mgs4 a lil complex? Lol I will say very complex, even after readying the timeline history but I kind of got it at the end and a good game, I could never got into the old ones, but I enjoy 4.

And kz a alien game? I can see you are one of the haters who have never play the game, first of all killzone is a futuristic realistic game.

Maybe this is why is not as popular as the others, because is way to real and the others are just fake fantasy worlds, yes killzone has drones, invisible tech and every tech in the game is possible, even the Cyborg who will be introduced in KZSF are part of our today worlds, and the conflicts in it are real, some men thinking they are superior race, mens fighting for power, energy, territory is we see in real life and not some fantasy b/s like in the fantasy on starwars witch are also fun but far from real.
GuyThatPlaysGames  +   519d ago
MGS series is very traditional.
Blaze929  +   518d ago
so because he's western/Asian his opinion holds no weight? Because "they aren't into those types of games."?

What? Did everyone forget Kojima's love for CoD4? Let's not pretend the Killzone series has been this spectacular series people are buying Playstations for.

Nothing shown from Killzone Shadowfall so far screams, I need a PS4 - or heck, PS4 PERIOD. And if it isn't the story driving the series, then what is? I loved Killzone 2 - 3, not so much. At all really.
#1.19 (Edited 518d ago ) | Agree(3) | Disagree(1) | Report | Reply
-MD-  +   518d ago
"Im hoping for tight, intriguing story on the next Killzone and Gameplay that requires the player to be skilled."

Good luck with that lol.
coffinxnails  +   518d ago
so its not ok for call of duty to have a similar game come out every year but a game that comes out every 2-3 can be the same? LAAAAAAAAME

killzone is garbage.
MariaHelFutura  +   521d ago
KZ:SF is made with a tweaked KZ3 engine and is only using 1.5gb of an available 7gb of ram. I imagine they'll make an engine to fully utilise the PS4 next game. With that said, it still looks great.
MariaHelFutura  +   519d ago
Maybe, I'm wrong. I remember hearing that.
sway_z  +   519d ago
No you're right. KZ:SF was using 1.5GB total for that demo. I didn't realize it was a tweaked KZ3 engine though...

Kojima's right, KZ was very generic on PS3. I don't believe the KZ series ever really challenged Halo in terms of game play.

KZ2's probably better than 3...Here's hoping GG can inject a better story and some deeper game play on the PS4 iteration.

I'm actually looking forward to Infamous, Drive Club and Watchdogs way more.

KZ:SF is almost last on my want list.
Azfargh  +   519d ago
sway_z:
I agree mate... KZ is generic, people like it to read that or not.

Maybe there is 2 million of gamers around the world that would say otherwise, but at least 10 million that would take any Valve FPS, Halo, CoD anytime rather than KZ.
Convas  +   519d ago
You guys are beginning to sound like broken records now. The GDDR5 in the Playstation 4 will do good things for the future titles. But you seem to lack basic understanding of what RAM does for a system.

You keep saying "They were only using 1.5GBs of the GDDR5, they'll have 7 to play with!", but what do you think that means? What affect does that have on the games? Do you even know or will you just keep spouting that line to get cheap agrees?
MariaHelFutura  +   519d ago
I like how what developers asked for some how doesn't apply to game development...and I don't think I've said that before.
#2.2.1 (Edited 519d ago ) | Agree(5) | Disagree(7) | Report
Pintheshadows  +   519d ago
Well if he doesn't, you hardly did a very good job of enlightening him did you.
irepbtown  +   519d ago
I don't know what Ram does really (maybe a tiny bit), however I think the point being made is; 7GB ram is better than 1.5GB ram. Or in this case, using 7GB of ram is better than using 1.5GB of the ram.

Would you buy a PC/Laptop with 1.5GB ram or 7GB Ram?
PopRocks359  +   521d ago
Well, it is a first person shooter. I've seen quite a few people express their disdain for the monotony of that particular genre. I'm more of a fan for Kojima's work anyway. He and his team are innovators. They are always doing crazy things with his development style.
hkgamer  +   519d ago
Agree and disagree...

Think MGS4 was very disappointing, gameplay wise it was very old school. very linear and too many loading screens.
The engine for that game was just terrible.

I mean I did like MGS4 when it was released, I think I must have completed it around 10-15 times to unlock all emblems.
_QQ_  +   519d ago
I liked the loading screens, somthing about snake smoking a cig so calmly.
Sandmano  +   521d ago
Mind your on bizz Ko...
Prodigy-X  +   521d ago
Your point. If it ain't broken then don't fix it. But I know Kojima fanboys will come down vote this comment anyway.
#5 (Edited 521d ago ) | Agree(18) | Disagree(13) | Report | Reply
j-blaze  +   520d ago
what Kojima-san said means 3 things..boring, same, generic and that's what i too see in KZ games, nothing but visuals
blackstrr411  +   519d ago
Exactly what I thot
Knight_Crawler  +   519d ago
Well said.

Killzone and Crysis are very nice looking games but the gameplay is boring as hell.
TheGrimOfDeath  +   519d ago
Downvote, lol, high five redditor brother.
moegooner88  +   521d ago
Hideo was referring to the impact of next gen consoles on story telling, and hence used KZSF as an example, saying despite maintaining the traditional game play, next gen could influence story telling in a positive manner. His comment was neither a complaint, nor a criticism as many are implying.

“ I think it depends on the people creating the games. for example, Killzone looks very traditional; it probably won’t change very much. it will probably be similar to what you’ve seen before, but if the creators are very conscious of all the social aspects, and working that into their method of storytelling, then i think we’ll see some very interesting things happen. i think, at the very least, next gen broadens the possibilities of what can be done with storytelling.“
#6 (Edited 521d ago ) | Agree(3) | Disagree(3) | Report | Reply
e-p-ayeaH  +   521d ago
Killzone ShadowFall looks refreshing to me.
supremacy  +   519d ago
but couldn't the same be applied to MGS? i mean the reality is you probably wont see something you havent seen before already. Snake and a program harbouring a slew of super soldiers.

Take the whole captain america coma aspect and add it to this game if you like. My point is, franchises with one too many sequels are bound to follow certain things, settings and themes.

Bioshock has a compelling story now, but 6 games later it will most likely repetitive. Same with uncharted, gears, god of war, halo and just about any other game you could think off really.

What he said wasnt an insult by any means, but it does take away some of the excitment out of the anticipation for said game. I will be purchasing a ps4 and killzone shadow fall with it as well as some others.

Ironically, if you got him, david cage and david jaffes gore mind, together they could make perhaps the most polical and yet influencing fps game to date, one which might get banned from certain parts of the world on arrival. Could you imagine?
#6.2 (Edited 519d ago ) | Agree(5) | Disagree(3) | Report | Reply
e-p-ayeaH  +   521d ago
killzone looks traditional only if you look at certain points.

that´s like saying MGS is your traditional stealth game just because you sneak behind enemies.there´s a lot more that defines those games.
thechosenone  +   520d ago
MGS5 gameplay is different how exactly? Looks like the same old MGS to me.
wishingW3L  +   519d ago
the fact that it is an open-world game and that it will have vehicles makes it the most different and unique tittle not only within the series but the entire genre! It will be like a reinvention.
#8.1 (Edited 519d ago ) | Agree(6) | Disagree(5) | Report | Reply
thechosenone  +   519d ago
Yeah those are some good improvements but I wouldn't necessarily say it was total reinvention... and that's my point, GG can nitpick and start saying the same things about MGS in that his games have changed the least over the years but they won't, because they have humility and respect unlike a one, Mr.Kojima.

And although it is possible to change up the mechanics and gameplay and totally reinvent your game with every major release but by doing so you delude the gameplay to the point where its unrecognizable and you run the risk of losing your audience.
BABY-JEDI  +   519d ago
Fair point, but I would like to see a more open KZ game. Too many corridors & bottle necks. Hopefully GG will mix up the gameplay more.
blackbirdi  +   519d ago
i begin to hate kojima after he was my hero... i don't know i feel he changed a lot this two years a little bit arogant
Good_Guy_Jamal  +   519d ago
The man has always been arrogant. I've been saying this for years but since he was considered SONY royalty, he was off limits to commoners like me.
Now that he's no longer making Sony exclusives and has in fact bad mouthed one, it's open season on him.
blackbirdi  +   519d ago
sometimes i say he try to imitate cliffy.B and Co
Imalwaysright  +   519d ago
The man made a game that has influenced every game released this gen and I mean EVERY game. He is more than entitled to be arrogant.
#9.1.2 (Edited 519d ago ) | Agree(3) | Disagree(11) | Report
Unlimax  +   519d ago
He becomes arrogant since he become a vice president and corporate officer at Konami .. and that's explains alot why he becomes so arrogant these days ~
#9.1.3 (Edited 519d ago ) | Agree(8) | Disagree(2) | Report
Fez  +   519d ago
I don't understand why Kojima is now considered arrogant? Fair enough I don't speak to him nearly as much as I used to but when we had our heart to hearts he was always so humble...

Maybe the 3 sentence n4g articles, with quotes taken out of context and distorted headlines should be taken for what they are?

I feel sorry for Kojima now that he is no longer under the protection of the SDF. Not only that, he is an active aggressor now that he dares develop for another platform... the dirty traitor!
#9.1.4 (Edited 519d ago ) | Agree(4) | Disagree(3) | Report
Salooh  +   519d ago
You guys are overreacting . He said it gonna have the same vision but with upgrades like graphics and visuals..etc . But the ps4 will bring new features. If they used them the game will be more interesting and refreshing. He didn't say a bad thing..
Fez  +   519d ago
Two years? That's round about the time he hinted at no longer being exclusive to Sony...the arrogance.
Dark11  +   519d ago
Well not just killzone
most of the FPS games looks very traditional.
Ron_Danger  +   519d ago
And yet some get a free pass.
Ron_Danger  +   519d ago
I'm talking about CoD, the main reason why people think other FPS' are stale.
cj1pate101  +   519d ago
Xyla + 1d 17h ago
i cant wait for killzone shadow fall the best looking game to date on any platform. a game utilizing so little amount of ram compared to crysis 3 utilizing 8gbs of ram for highest quality and killzone shadow fall looks better. i cant imagine what the end product of killzone shadow fall will look like when its finished because in its alpha stage at the moment it looks amazing.

ps4 is an amazing system so if you think about its design and how it uses 8gbs of gddr5 ram readily available for the cpu and gpu its awesome.rumour has it that 1gb will be used for cpu and 7 for gpu but its still amazing when you consider that 1gb of gddr5 ram alone is very fast and effiecient. The entire edge of PS4 comes from the fact that both chips are sitting on the same die and are sharing memory.

"consider streaming a texture on PC. First, the VRAM memory is “unlocked”, which means a duplicate storage space is created in RAM.

Then the texture data is read from HDD and copied over to RAM. Then the texutre is “locked,” which involves copying contents of texture in RAM over to VRAM via the PCIe bus. This is the biggest bottleneck on PC. On PS4 it is completely eliminated. Data is streamed from HDD or disk directly into shared memory.

Or say you want destructible environment in a PC game. You can either run physics on CPU, which isn’t terribly fast, and then you have to update geometry buffers in graphics memory. Or you can run all of the physics in GPU, altering geometry directly there, but then you have to pull it out into RAM so that your path finding and AI can use it.

Either way, you end up managing geometry both in VRAM and in RAM. Updating both copies constantly via the same PCIe bus. Again, a major bottleneck.

On PS4, you have just one copy of geometry sitting in lightning fast GDDR5 memory and both GPU and CPU have access to it. So either processor can be running physics, depending on which is more convenient, with GPU running graphics and CPU running AI all from the same geometry."

i cant wait for the ps4
obv he works for sony and the system is a joke.
FreakdoutKid  +   519d ago
again comparing that crap to PCs..u silly ps fanboys
WUTCHUGUNNADO  +   519d ago
Integrated Graphics...

PC's been doing it for years. XD
cj1pate101   519d ago | Trolling | show
TheKayle1   519d ago | Trolling | show
ATi_Elite  +   519d ago
Kojima is now Sony Fanboy enemy #1
YES Killzone does look very traditional as it looks like a Traditional Linear Corridor Shooter. Kojima was not dissing KZ but rather he was making a perfectly logical statement. So lets not blow this outta proportion.

I'm sure it will be a great game but GG does need to open it up a bit on the next KZ! GO BIG! The next KZ should have a few RPG elements like maybe gun crafting, armor upgrade, and make KZ open World.

But i haven't seen the whole game so HOPEFULLY GG has some surprises in store for gamers and I trust they do.

As a PC Gamer I love Killzone. I find it to be way superior than that Halo Crap!
FAT MAN GO BOOM  +   519d ago
When you have to take jabs at other games in different genres to make your game look better... It means your game is weak compared to other games in the genre!!!

What is next Metal Gear Solid is so new major changes coming unlike Tetris that has very little innovation.

We like our games to evolve beyond what other games like Tetris does...

What FPS shooter changes, almost none make huge changes. most times shooters tweak the game... new levels, new characters.... Looked at COD it was a big deal to add vehicles...

COD has stayed the same because MOST CASUAL GAMERS don;t like changes...

COD sells a lot because of that.. the people that own ps3 and xbox systems and only own the less than ten games. Like COD the most cause they know they can buy it and not have to spend time on the learning curve...

That is why from generation to generation to genres that hardly change at all are FPS and racing game.
#15 (Edited 519d ago ) | Agree(8) | Disagree(6) | Report | Reply
Ck1x  +   519d ago
Why would he even need to do something like this just to promote his game? Everyone knows that the New Metal Gear games will trounce KZ SF in sales easily...
Imalwaysright  +   519d ago
In sales and in quality.
FAT MAN GO BOOM  +   519d ago
Ck I agree with you completely the next Metal gear will out sell the new killzone yes...

Does not mean he is not still selling his game... he is talking about it making it look like they are full on new things for gamers to discover...

It is just sad he has to compare his game to another game in a totally different genre...

IT is a cheap PR trick, where most media companies covering this news would not know the difference...
blackstrr411  +   519d ago
BURRRrNNNN
aman84r  +   519d ago
I liked killzone 2 for its gameplay.3 felt rubbish though it didnt have that heavy movement feel.
LAWSON72  +   519d ago
I agree Kojima it looked like kz, which is generic and boring. I have a pc that has visuals and good visuals dont make a crap game good.
Ron_Danger  +   519d ago
Then why do PC guys come on here and brag about their gaming rig's graphics compared to consoles?
the worst  +   519d ago
because pc gamers loves sh!ty games that look pretty.
Ron_Danger  +   519d ago
I hate when guys with one bubble reply to my comments and demonstrate the exact reason they have one bubble.
towelie1288  +   519d ago
because when pc gamers see killzone graphics its nothing new and we have been playing that shit for a while now and sony fanboys are all drooling little kids over it . its pretty funny lol
r21  +   519d ago
Story wise, the last KZ was pretty straight forward a military story, just with sci fi added into it. I really hoped they stepped up the writing and story in KZ: SF and based on the PS4 trailer, GG probably will delve into what they have a bit more.
NateCole  +   519d ago
Does not sound like him. He is always respectful of other devs.
strickers  +   519d ago
Let's all like the same games, throw out anything that has come before, have a new control type each time and somehow reinvent the wheel with every game.
OR should be keep adding new ideas to old , refine things and continue our exciting and varied content evolution? Broadening our options of play type , visual style and control
Jigga69  +   519d ago
Coming from a guy who copycat John Carpenter's character Snake Pliskenn
MontyQ  +   519d ago
lol coming from a guy who makes only one game repeated 50 times rinse and repeat. metal gear 17 well be just like metal gear 1 and so forth lol
NBT91  +   519d ago
Should probably play them before you comment on them.
They've changed in more ways than I can think of. MGS4 let's you play it as both an action shooter and a stealth game, it's pretty clever and shows how much progress they've made over the series...
MontyQ  +   519d ago
played them all same shit tho great games dame shit clibby b 4 lifeeeeeee
Mogwai  +   519d ago
I want a game with enemies that dont look like tartar sauce the grumpy cat!!!
FreakdoutKid  +   519d ago
bang on target kojima.....
NBT91  +   519d ago
All he said was, in terms of how the storytelling is done; it's very traditional and he is absouoltely right. You shoot stuff, get a cutscene and then shoot more stuff and the cycle repeats itself over and over until the end.
Whereas he's saying that with the increased emphasis on social aspects, this could be worked into the story which is an interesting idea; I think it would be pretty ace if we played as a helghast colnel and could recruit members into our own squadrons online and stuff like that. That, I think is what he was saying, it's not a jab at the gameplay or the visuals, just the way in which the new hardware and features have been used to enhance the storytelling.

Kill zone looks rushed for launch day though, I'm sure things will pick up in the next wave of releases, in the meantime we can still enjoy a new KZ game, even if it does turn to be the same but a bit better looking :) I'm fine with that. KZ2 and 3 kicked ass.
ACEMANWISE  +   519d ago
They need to shoehorn a cyborg ninja somewhere into the main plot.
towelie1288  +   519d ago
mehhh killzone is like one big pile of mehhhhh
nothing new here
cant ever compare killzone to halo
but in other news MGS5 is really catching my attention
GABRIEL1030  +   519d ago
LOL.....Halo ....5 games in 360....10 years killing grunts....mehhh.
gamedebater  +   519d ago
KOJIMA!

you changed snake's voice, nobody likes you anymore...
GABRIEL1030  +   519d ago
MGS going multiplatform, no more Snake's original voice, for the current gen, the story is overexploited, not launch date, too late for this gen, new machines for christmas.... MGS V... I'll pass..
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