Drew Leachman writes: Imagine for a second there is a game where players control a commander of special operatives. Missions revolve around barking orders at those operatives to complete objectives in specific missions. Sounds simple, right? How about if controlling these spies is all done through the eyes of the commander, while looking at a series of television monitors? Now it’s starting to get tricky. Well, Signal Ops is exactly that, plus a whole lot more.