DSOGaming writes: "Back in 2012, we were criticized for letting everyone know that there was a possibility for a PC version of Mortal Kombat. That rumored version never came out, and a lot called us liars, that we were publishing stories just for the hits, that we were spreading lies, that we could not be trusted as we were a brand new gaming website that came out of nowhere, and all sorts of things. Well, payback is better served cold, and these past months we got a lot of hints towards a PC version of Mortal Kombat 9."
GB: "More than perhaps any other genre, fighting games offer the kind of mechanical depth that you can lose yourself in for years. Learning the ins and outs, learning and perfecting combos, and so many other things that make this one of the most competitive genres in gaming, even on a professional level now. But you don’t have to be playing against another human to be challenged in a fighting game. Throughout the years, this genre has thrown multiple final bosses at us that have got us all collectively pulling our hair out. In this feature, we’ll be taking a look at fifteen such fights."
Isshin the sword Saint was the hardest boss I ever beat. And I've been playing games for 30 years
I went through the clickfest, it's shameful; more than usual that is, lower than gamingbolt standards, Congrats GB you've reached a new low.
CG writes: Despite Ed Boon going on record suggesting he would have rather toned down the “mature” looks of the ladies in Mortal Kombat 9 (ignoring the extreme violence) how well do the designs stack up over the years? We take a look at select Mortal Kombat female characters and compare them from Mortal Kombat 9 in 2011 through to the latest Mortal Kombat 11 in 2019. It’s rather interesting to not only see the graphical differences, but also how the design changed from porn star looking fighters to more realistic characters.
Mortal Kombat was always over the top, with the violence and character design. It seems dumb to suddenly become a puritan regarding boobs, but then remain just as silly with the violence and fatalities.
Could it just be different artist and tech? I think with MK9 they had the characters looking over the top cartoony to downright ugly, due to the limitations of the 360 and PS3 at the time, then with X you could see they were moving to a more realistic design, and now with 11 it seems that goal of realistic design has been reached now that they've seem to have perfected the facial technology with Injustice 2.
I think the costume designs for the majority of the characters are pretty realistic within context, while still making them look unique and cool.
The character designs of mk11 are the best in the series so far, the 2011 designs look ahemm...not very feminine to be honest
While Mortal Kombat XI features a great variety of new characters, we decided to pick cosplay based on the series’ classic fighters that have been present in the franchise for years
About damn time.
We need Injustice on PC.
If that's true, I think it could well be too late. I've already played it to death on the PS3.
When it's this late, it's not relevant anymore. It probably won't sell really well, and they will blame PC gamers saying that there isn't public for this kind of game in the PC market.
Yep I agree, I care a year ago but not now, you've missed your opportunity big time.