Guardian - There was a moment in the Dark Souls 2 presentation in New York last week that I feel aptly sums up the entire aesthetic of From Software's belligerently difficult RPG series.
Picture the scene: an armour-clad warrior is walking down a dimly lit hallway in a medieval castle. His footsteps clank against the paving stones, echoing into the bowl of darkness in the roof high above him and cutting through the wind whispering ominously through his surroundings. A growl sounds off to his left. He turns and sees a solid wooden door with thick bars set in a window in one of its upper panels.