VG Republic Writes: Games today are either sink or swim, and it is all dependent on the sales that they generate not the review scores that are handed down. With the rising costs of game development and studios who’s success hinges on every single copy of their game’s sales it is inevitable that every time a major title hits the market fans have to shutter with the thought that it could the last time that we see the franchise. What constitutes for a good sales figure in the market today? What marks that success of a game’s sales that would invoke more titles to supersede the prior? Is there a certain goal or number that each franchise should strive for in sales to ensure that the publisher is satisfied with it to produce or request more? This is quite the loaded set questions, and we’ll look at all of the proper avenues that constitutes good game sales or at least all of the factors that tend to go into making up such a complicated equation.