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The Spookening Review - Satisfyingly Creepy I TheKoalition

Garrett Glass of TheKoalition writes:
Game developers of the current generation have provided gamers ample opportunity to be a complete bastard in a video game and disguise it as a moral choice system. Most of the time, however, this is limited to simply handing players a multitude of tools and weapons that can be used to massacre many NPCs as gruesomely as possible. In Modesty's The Spookening, you’re still a bastard; however, the game provides a different end-goal to satisfy players’ selfish-urges: creatively scaring the souls out of the NPCs.

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