The behind-the-scenes story on squeezing the AC3 engine into Sony's handheld - Eurogamer
Liberation was an awesome game. I'm really close to the platinum but them damn online trophies take forever just grinding.
Awesome game? Game sucked, couldn't wait for it to be over. And I bought my Vita for this game.
I have it because it came with the white Vita. I agree, the game's just terrible. I liked AC2, at the very least, but the framerate and the gameplay in this one was awful.
Disagree with both of you, I thought the game was decent. Voice acting, story, and framerate were all below the normal AC standards, but the game has the AC gameplay in there. I thought it was pretty fun , probably would give it a 7.
I didn't get the multiplayer at all, does it suck? I liked the game but since I fell below the map I haven't played it since. :P
The multiplayer is bad. It's just like a click Facebook game.
i see the bright future of the vita... really love it since first day brought it..
Best game in the series, IMO.
Ubisoft sofia seems like a really talented developer :) I really hope that there is a new assassin's creed for the vita this year because liberation was awesome!! I have a feeling this holiday season will be a great one for the vita with all the titles being released.
The game had some flaws but I ended up enjoying it more than Ac3. This game along with others shows how console quality titles have found a home on the vita, and I'm sure the next AC game on the vita will be way better.
'Ubisoft Sofia: Liberation is graphically very demanding - the amount of work the GPU has to do is much more demanding on the hardware resources compared to typical iOS and Android titles. So in order to achieve and maintain the highest overall quality we decided to reduce the resolution to 720x384. We also lowered the GPU frequency to extend the battery life and enable long play time for players on the move.' It'd be interesting to know of just how many developers have done the same with their Vita titles. Deliberately lowering the GPU clock frequency to extend on battery life/play time. What this could mean is that we still haven't seen what the Vita is fully capable of in terms of graphical power. Also, I'd like for developers to stop lowering the resolution of Vita titles to below the Vita's native res. I'm pretty sure that devs can try harder & use work-around & tweaks to improve graphics performance without sacrificing native res.
Gotta give it credit tho: http://youtu.be/o94hjm0zMWU... lot's of people being rendered in this game and don't look like Dynasty Warriors fodder. Plenty of real time shadows as well. Just a minor perspective: MGS PW ran at 20 FPS.. would it have been better if they capped it at that as to have a more consistent experience? Mind you playing a game that jumps in between 30 to 60 fps is noticeable and can be very distracting as opposed to a game locked at just 30.
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