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BioShock Infinite Needs To Be Violent

GameGrin: "Bioshock Infinite has garnered all manner of praise and criticism, since its release. It's certainly gotten people talking; with gamers all over the Internet discussing and analysing the game, and that can only be a positive thing. One complaint, however, has been paramount: Bioshock Infinite is too violent! "We love the pretty scenery and the lovely relationship between Booker and Elizabeth," the naysayers cry "but it would so much nicer if we didn't have to do all that ghastly shooting!" Well, no. The violent content is absolutely central to Bioshock Infinite, in terms of both story and gameplay."

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Zezo1680d ago ShowReplies(1)
WolfLeBlack1680d ago

I absolutely agree that violence is a central theme in Infinite, and therefore violent combat was always going to be a big part of the game.

That doesn't stop me from feeling that it was still overdone, though. It was waves and waves of enemies, to the point that I felt like I was playing Call of Duty. A few sections where stealth or diversionary tactics could have been employed would have, I feel, helped break things up a little.

In the end I found combat to be draining because there was so much of it. I was just killing waves and waves of faceless drones, like any other shooter out there.

Sketchy_Galore1680d ago

I agree, it wasn't so much the violence or the gore and how unpleasantly shocking it was, it's just that mowing down wave after wave of enemies did feel a bit too Call of duty for my tastes and not quite a match for the brilliant setting and story.

Still though I will say. I thought the combat in the first Bioshock was awful, it played like it didnt know if it wanted to be survival horror or action but I still loved that game despite it's annoying gameplay simply due to the amazing world, characters and writing.
The combat in Infiite is actually fun and well implemented despite how samey it gets and the world, characters and story are even better than the first (to me anyway) so I still think it's an amazing game.

In fact my complaints about the combat do feel like nitpicks but still, I did come out of it with the nagging feeling that they could have done something to make the actual gameplay as intelligent and original as everything else in the game. Even as little as you suggested, adding a few simple stealth sections might have been enough.