VG Republic Writes: When you have something that you are known for, why would you switch up the formula to something that was your weaker point for the better part of three games? That looks to be exactly what Warner Bros. is working on with the newest F.E.A.R game migrating their primarily single player experience that thrived on the scares and thrills that F.E.A.R was known for, to a multiplayer game that will look to find a place amongst the masses that are dominated by Call of Duty and Battlefield. The report came from vgleaks.com, that stated a very simplistic sentence that claimed the above information. No details were given.Why it is that any game feels the need to become a multiplayer title when it is something that it was never known for is beyond the understanding of gamers everywhere. The main reason that people buy Call of Duty every year is for the multiplayer, not the single player that feels more like a pack-in bonus for most consumers. The reason that people support shooters like Crysis, Bioshock, and even F.E.A.R is because of the experience and story that they offer, not the multiplayer. Sure, gamers have even enjoyed some multiplayer action on various games, but these are the pack in modes that help to extend the experience or enhance it, not the main selling point.