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Bioshock Infinite: Was the racism neccessary? - MMGN.com

"Bioshock Infinite is blatant and heavy-handed with its anti-racism campaign inherent in almost every single part of Colombia and in Booker's history. Upon starting the game, you'll explore beautiful streets adorned with ladies in dresses, kids playing in a carnival atmosphere, and quaint street stands. Soon, you're confronted with the city's dark secret when given a choice between throwing a ball at a white man and a black woman, or at the racist announcer himself." - MMGN

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SCW19821621d ago

Absolutely, it set the tone of how horrible Columbia is under all the sun and fun. How else we're you supposed to feel for the Vox Populi? How else would the endings impact have been such a gut punch to the stomach. It made the game a powerful moving experience and not once did I feel like it was glorifying racism. I felt like it was showing how horrible racism truly is.

Gaming1011621d ago

I know right? It was just as necessary as the racism in Django, regardless of what that idiot Kat Williams thinks lol

joab7771621d ago (Edited 1621d ago )

Spoiler! Did anyone consider that one trip through columbia booker actually abandoned everything to take up the vox populi cause...even dying and becoming a martyr. What do ppl want? This game isn't about racism but the times demand dealing with it. Ppl would have been more pissed off if they had ommitted it entirely.

Bimkoblerutso1620d ago

I don't understand why this is even an issue. We are apparently free to depict people dying left and right in an historical context, and yet we are not allowed to even ADDRESS the subject of race? Even if it's clearly presented as wrong in that context?

Naw, screw that. Let the stupid people complain.

WolfLeBlack1620d ago

And let's not forget that in the end the Vox Populi were shown to be no better than the founders. It was an examination of not just racism, but humanity as a whole and how terrible we can be.

Was racism needed for the story? No, of course not. The writers could have written something else entirely, but for this story, for this game, it was.

+ Show (1) more replyLast reply 1620d ago
lashes2ashes1621d ago

Yep.. It's realistic to the time period. Trying to forget will not change history so we might as whell face it.

Jeannius1621d ago (Edited 1621d ago )

Even if it's set in 1912, Colombia is a fictional city and also presented in different realities, the heavy racism theme could have been omitted. But evidently, we're aiming for historical accuracy instead of candy coating the issues, which was a gutsy decision from the developers to deal with this major issue.

Certz1620d ago

Couldn't have said it any better.

Irishguy951621d ago (Edited 1621d ago )

"A major flaw"

I feel sorry for you.

YOu must have really hated Django

Jeannius1621d ago

The major flaw is never really addressing the issue as its certainly a major focus of the game. After introducing such a shocking aspect and bringing up a disturbing historical event, I feel like the whole part of the game doesn't satisfactory resolve our feelings on the matter

KwietStorm1620d ago

That's exactly it. I don't have issue with racism in games (as long as its not presented as a good thing) but I have to admit, I thought the racism was actually going somewhere in Bioshock. In the end, it felt like it was just a catalyst for something else, be it for the Cox to get revenge or whatever the case may be. Therefore, it was just as easily interchangeable with another tool, but with racism being such a strong and lasting talking point to use, its not hard to go with that as the choice.

xGrunty1620d ago

It's addressed right in the beginning. You're given the option to either throw the ball at the interracial couple, or at the raffle presenter. You as the player are given the opinion, and the choice. Of course it's overshadowed by the "bigger" picture later on, but the fact still remains it resonates with you throughout the game. Especially when you see the couple later on.

fattyuk1621d ago

@jeannius.

sorry but you're talking rubbish,

Pozzle1621d ago (Edited 1621d ago )

Uh...yes? It's not like the developers added it for fun or to be racists for the hell of being racist. o_O

They wanted a true-to-history depiction of the times back then...and that included the racism and fear that many people held for foreigners. It's an extreme example of that fear, but that's the point. Columbia is the sort of America that a lot of people DID want in those days, and that's a tough concept for us (in this day and age) to face. But imo it really strengthened the narrative to have the game face such a serious issue, and not sugar-coat or ignore it. It also made us feel for Daisy's plight when you consider how badly she would have been treated her whole life.

Hell, if you think the racism in Bioshock Infinite is shocking, try reading a history book. Ever heard of the White Australia Policy? Or the racial segregation laws from those times? THAT is shocking.

Kenshin_BATT0USAI1621d ago

...Um it kinda plays in VERY heavily into...well, the entirety of the events in the game. So yeah, it was necessary.

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