10 Reasons Living In RPG World Would Suck

WC: What is it that makes us want to spend so much time playing these games? It can’t be the story, as this only lasts a couple of hours at most. Well, the clue is in the genre title: they’re role-playing games. Sure, the main storyline may only last for a good 7-8 hour, but there’s so much more that you can do. The vast majority of RPGs have vast open worlds with hundreds of NPCs for you to interact with. You can quite easily sit down for a few hours and lose yourself in a game pretending that you really are the character you’re playing as.

That’s the whole point of these games… and thankfully there are quite a few successful ones out there providing gamers with a large amount of worlds with rich and interesting histories. The question is, what if we did actually live in these worlds? At first it may seem great if we were the character we played as; imagine being able to travel around the galaxy in the Normandy or exploring the Capital Wasteland as the Lone Wanderer.

Sounds pretty nifty, right? Now think if you were merely one of the NPCs in this world? How would you feel about Link charging in and smashing all your vases or the Dovahkiin creeping into your house every night and stealing all your plates? In this article I’ll be exploring 10 reasons why it would suck to live in an RPG world….

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kalkano1951d ago (Edited 1951d ago )

I was really thrown off by "Sure, the main storyline may only last for a good 7-8 hour". Then I realized they're only talking about WRPGs. I'm used to 40-60 hours.

Still, even in Skyrim, I don't even consider the "main storyline" to mean what it does in most other games. I consider all major plot lines ("main", Dark Brotherhood, Thieve's Guild, Companions, College of Winterhold, Civil War) to be the real main storyline. You can get hundreds of hours out of all of that.