Tin Salamunic: Slender is a wonderful reminder that the classic horror genre still has its place in gaming. Completely dependent on atmosphere and sound, Slender embraces its simplicity much like the original Blair Witch Project. There’s nothing more dreadful than the fear of the unknown and the game relies on mystery and lore to carry its narrative and gameplay. The horrifying, albeit brief, journey through the original Slender beautifully orchestrated the sense of isolation and panic that insinuated hopelessness and vulnerability by giving you a single tool as means of survival, a flashlight. Can the sequel (or rather the re-imagining) expand upon the predecessor’s success, or does it stretch itself too thin by playing it safe?