Nintendo is famous for its game design craft. Satoru Iwata and Shigeru Miyamoto have both spoken about how the company simply won't let a concept leave the studio until it's ready -- in some cases abandoning half-done games, or just letting them simmer until they start to heat up.
How, though, does that process actually work? Is there a way to institute a similar process at your studio? It can't be as haphazard as all that, can it?
In this interview, conducted just before the release of Luigi's Mansion: Dark Moon, two developers from Vancouver's Next Level Games, which handled the game's development, and two from Nintendo HQ in Kyoto -- who joined the conversation via video link -- discuss how the creative process worked during the development of the 3DS title.