OPM: The funny thing about new Splinter Cell is just how much it looks like old Splinter Cell. Faster, yes, but compared to Conviction and Double Agent this is classic Sam Fisher – the gimp suit, the goggles, the killing every single bad guy in a level because you basically can. While game director Patrick Redding tells me, “We see this as a consolidation of all the best ideas from the series”, it really does look a lot like that means ‘we went back to the stuff everyone liked most’.
Tom Clancy's Splinter Cell has been out of action for a decade, so it's time to look back at 2013's Splinter Cell: Blacklist.
Sam Fisher is evidently the most skilled stealth operative because no-one has seen him in his own game for years
The entire mark and execute system belonged in another game.
It’s cool, but the polar opposite to how Sam Fisher initially handled.
The original trilogy made shooting very, very difficult, yet a viable option, which ultimately motivates stealth.
The mark/execute system makes shooting stupid easy, to the point of why would you even bother trying stealth as an alternative?
The sad part is that I actually really enjoyed the last game, Blacklist. It may have lacked the iconic voice but the gameplay was excellent, and blended stealth, action and a mix really great compared to most games, where none of the three options felt like the wrong way to play. I really hope they either produce a remake of the original game or a proper sequel.
The stealth icon has gone too stealthy of late, but the best Splinter Cell games still rank among the best games ever made.
Alex S. from Link-Cable writes: "Ubisoft, we need to chat. Please, have a seat. Thanks. Ok, so I think you know why you’re here. No it has nothing to do with all those game delays, we’ll talk about that later. What? No it’s not about the Skulls & Bones and Beyond Good & Evil 2 falling off the face of the Earth, just listen. We need to talk about Splinter Cell. Don’t give me that look, you know this conversation needs to happen. The way you’ve treated the series, its fans and poor Sam Fisher himself is sad, infuriating and just plain disappointing and it needs to stop."
The Fish!!!
I'd love to see a remastered edition of those games as well as something new. It's about time.
I would love a new splinter cell, maybe even a reboot at this point. Sam Fisher deserves it
I think reboot the entire franchise the games were great but every time they try to make him human like a father or something it comes of as unbelievable
They added damn near every SC game to Xbox1X back compat enahnced list. That is a lot of Sam enhanced and I am loving it, but Sam deserves a new next gen game.
"What you want to feel like is that you arrive in a situation and you can see why it’s challenging, where the threats are, and where you can take a calculated risk to get through a certain area”."
A calculated risk is one thing but with the constant hand-holding in games such as the previous Splinter Cell game, where the results of your actions weren't so much a risk as they were a certainty, it really strikes at the heart of what the original Splinter Cell was about.
"The majority of people know there’s a manageable period of time in which they’re either going to have to be patient or undetected or careful. It’s how you segment the action"
Why not take the approach from games like Deus Ex. Let the players manage how the action/stealth periods pan out? Not only do you increase player choice but you give them what they want without forcing them through the strictures of a preset scenario that can only be more linear than it would be dynamic.
Splinter Cell will never be the same again long as Ubisoft pushes forward with gun blazing action
“What you’ve got to avoid is situations that are so fragile that the player feels like, one misstep, and some unexpected thing is going to cause them to be detected or killed. There may be a small set of masochistic players who like that, and I count myself among that group, [but] we have to be careful that the majority of players feel they have at least a fighting chance and they understand why they fail when they fail."
You think hes talking about Demon Souls and Dark Souls players?
Hmmm?
How about taking quotes of MGS in general? The story in SC games is very simple, and always is about the US. They should make it a more global stuff, with a big enemy group, and not just some random terrorists.
It would be nice if the game had boss fights, and was more open.
The game is gonna be amazing.Action/ stealth you decide.Stop complain.