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Submitted by leonHurley 781d ago | interview

Splinter Cell Blacklist’s director: "Stealth's not nice. We took lessons from Dishonored & Batman”

OPM: The funny thing about new Splinter Cell is just how much it looks like old Splinter Cell. Faster, yes, but compared to Conviction and Double Agent this is classic Sam Fisher – the gimp suit, the goggles, the killing every single bad guy in a level because you basically can. While game director Patrick Redding tells me, “We see this as a consolidation of all the best ideas from the series”, it really does look a lot like that means ‘we went back to the stuff everyone liked most’. (PC, PS3, Tom Clancy's Splinter Cell: Blacklist, Xbox 360)

Septic  +   781d ago
"What you want to feel like is that you arrive in a situation and you can see why it’s challenging, where the threats are, and where you can take a calculated risk to get through a certain area”."

A calculated risk is one thing but with the constant hand-holding in games such as the previous Splinter Cell game, where the results of your actions weren't so much a risk as they were a certainty, it really strikes at the heart of what the original Splinter Cell was about.

"The majority of people know there’s a manageable period of time in which they’re either going to have to be patient or undetected or careful. It’s how you segment the action"

Why not take the approach from games like Deus Ex. Let the players manage how the action/stealth periods pan out? Not only do you increase player choice but you give them what they want without forcing them through the strictures of a preset scenario that can only be more linear than it would be dynamic.
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Pope_Kaz_Hirai_II  +   781d ago
Well talking about the e3 video of the game I dont think its like the old slintercell games, its alot more action orientated
NYC_Gamer  +   781d ago
Splinter Cell will never be the same again long as Ubisoft pushes forward with gun blazing action
MilkMan  +   781d ago
“What you’ve got to avoid is situations that are so fragile that the player feels like, one misstep, and some unexpected thing is going to cause them to be detected or killed. There may be a small set of masochistic players who like that, and I count myself among that group, [but] we have to be careful that the majority of players feel they have at least a fighting chance and they understand why they fail when they fail."

You think hes talking about Demon Souls and Dark Souls players?
Hmmm?
Heavenly King  +   781d ago
How about taking quotes of MGS in general? The story in SC games is very simple, and always is about the US. They should make it a more global stuff, with a big enemy group, and not just some random terrorists.

It would be nice if the game had boss fights, and was more open.
angelsx  +   781d ago
The game is gonna be amazing.Action/ stealth you decide.Stop complain.
jaymart2k  +   781d ago
It amazes me people haven't seen the latest gameplay videos.

Clearly it's more stealth then the last game.

There's even a mode that removes Mark & Execute , See through walls , 1 shot you die.
jetlian  +   781d ago
most of the responses are from bots they aren't human! M&E wasn't even needed much in the last SC. People just love to complain.

I'm liking the new SC more and more. Just beat velvet assassin 2 days ago and it was like SC1. Omg did it annoy make 1 mistake gotta go back to check point
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