A great number of studios develop games based on movie licenses. For the most part, the constraints on these projects make them difficult proposition. High Moon Studios -- creators of the ambitious, if flawed, Darkwatch -- were founded on the promise of developing triple-A original IP.
The studio has been acquired by Vivendi, and is currently working on a game based on Robert Ludlum's spy character Jason Bourne - as recently showcased in a series of popular action movies starring Matt Damon.
This opens the question -- how do you design a triple-A, next-generation cinematic gaming experience based on someone else's ideas? VP and design director Paul O'Connor answers that question, joined by Meelad Sadat, the studio's director of business relations.