Dark Souls II Preview | OXM

OXM: "Before diving into our demo of Dark Souls II, director Yui Tanimura describes how the game's been improved over its predecessor: 'In order to get the player more immersed into the whole experience, we've created a new graphics engine, so we can better express the elements of the game.' Of course, as we soon discover, the prettier visuals are primarily being used to more effectively scare the pants off players."

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