CNN Money writes: "When Electronic Arts Inc. decided to "go hostile" in its efforts to acquire Take-Two Interactive Software, the video game giant took a gamble that it will be able to pursue such a deal without losing Take- Two's most valuable asset -- its game developers.
Hostile acquisitions are a rarity in the high-tech world because such deals run the risk of alienating the employee talent that is often the most valuable asset of the business being acquired. That is particularly true in the video game business, where a relatively small pool of game designers, artists and programmers play crucial roles in the development of hit game titles such as " Grand Theft Auto" and last year's surprise hit "Bioshock."
To make the Take-Two acquisition pay off, EA will need to secure the talent behind the publishers' top games. The risk in a hostile deal, analysts say, is that EA will be unable to communicate directly with these individuals to gauge their response."