When Dark Souls 2 was announced, we – meaning Dark Souls fans, not the editorial we of The Dude – rejoiced at the prospect of a new challenge on the horizon. Then Edge reported that its co-directors wanted to mould the experience into something more approachable and into the pit of despair (a well-travelled place for videogame fans, admittedly) we went. Our beloved RPG is to be made more ‘approachable’. More accessible. More easy to play, perhaps? Its innate hostility stripped out to attract more sales? It sounded like Dark Souls 2 would be going the way of Dead Space 3 and become a watered down version of the core experience you had come to cherish.