Bionic Commando Producer Chimes In About XBLA Limits

Kotaku writes: "Microsoft's willing to bend the rules! As posted earlier, the 150 MB file limit that's standard for Xbox LIVE Arcade titles has been ditched for Super Street Fighter II Turbo HD Remix and Bionic Commando Rearmed. This ensures that Xbox 360 owners and PS3 owners don't get vastly different games. Does this mean Microsoft is setting a new policy? That the 150 MB limit is a thing of the past? For not, probably not. Though, Bionic Commando producer Ben Judd does think it's important for Microsoft to look at each Arcade title individually. Says Judd:

"It would be nice if they would adapt a policy of determining what the size limit would be based on the concepts submissions they are getting in. With BCR it features 20 different levels, 20 enemies, multiple attacks, next-gen shadows, scripting, 50 challenge stages, lots of sound effects, hi-res art from CJ's best artist, etc, etc. If you put that much in you just need more space if you are shooting for HD quality graphics as well. On the other hand, I don't think a game like Tetris (even if it is HD) would require as must space as say an MGS game due to it's huge amount of voice."

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LinuxGuru3723d ago

Interesting, although I've heard this said before.

Skerj3723d ago

They wouldn't allow the PSN to have a one up on them, I knew they'd lift it at least temporarily. But how come it had to come to THAT to just allow Capcom (and in the past Konami) to do it in the first place? They lost Eternity's Child because of it and probably some we don't know. I hope they get rid of it completely, core/arcade users be damned.

LinuxGuru3723d ago


*shakes fist*

Sayai jin3723d ago

The 150Mb limit will be a thing of the past. Good news for XBLA.