"A lot of focus this generation has gone into improving the art of storytelling within video games. From indie titles like Braid and Lone Survivor to AAA titles like Bioshock and Metal Gear Solid, much of peoples focus gravitates to the tale that a game can tell them. For those not inclined, they may keep an eye on the steadily improving graphical advances from the likes of Unreal Engine 4 and CryEngine 3, trying to glimpse a new level of technical brilliance and visual appeal. Me? I like those things. I’m shallow enough to admit that some new advance in graphical output is sometimes enough to warrant a purchase, or a cool story with bad gameplay might just entice me. However, since the genesis of my gaming history, one thing has hung around in the background, colouring my opinions and the amount of fun I am having; movement mechanics."