Violence in video games is without a doubt the biggest issue that our industry - and this genre in particular - faces at the moment. With horrifying tragedies of wanton gun violence cropping up in the headlines on a weekly basis, everyone needs a scapegoat. The finger of blame has to point somewhere, so why not at video games?
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
Of course not. I agree with the guy in the video, it's appropriate.
I think violence in games needs to be justified. If it's violent just for the shock value, it has no place in this industry.
If the story is gritty and the violence is purposeful, I'm definitely interested. Spec Ops: The Line is the perfect example, there is some tough content in that game - stuff that makes you cringe to see and doesn't leave you when you stop playing.
But it served a grander purpose and, for that, it doesn't bother me.
I think it had the perfect amount of violence! Wouldn't of wanted it any other way!
I wouldn't say I was bothered by the violence in the game, especially since I didn't spend much of the game executing melee finishers. The violence at the beginning is clearly a meaningful part of the introduction.
If its necessary in the games over all narrative.