BioShock Infinite’s extreme violence is completely valid

GamesBeat's Rus McLaughlin: It’s not every day that video game players complain that a video game is too violent. But I can say without hesitation that Infinite’s often-gruesome carnage makes a very important point … one that enhances the overall experience far more than it detracts.

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xHeavYx1295d ago

It seems that everyone is becoming Adam Sessler

barefootgamer1295d ago

You say that as if critical discussion on a popular video game is a bad thing.

Rockefellow1295d ago

Exactly right-- this kind of discussion flourishes the industry and adds an air of maturity, if done tastefully.

Of course, you could take it the other way and cite Sessler's consistent crying and incessant arrogance as something we don't want to see more of, but that's certainly not the case here.

Rex_Aeternae1295d ago

I never saw Sessler cry.
Unless you guys stumbled upon some secret video that I haven't found, in my opinion he only reasonably voiced his opinions. If you didn't like what he had to say you didn't have to watch. There are many other "game reviewers" out there. Nobody ever said Sessler was perfect, but hey, if you guys want to insult him you can do it to his face at the google hangout thing he does.

Sadie21001295d ago

Rus has been writing commentary for years now on IGN, Bitmob, and now GamesBeat. FYI.

Thatguy-3101295d ago

Lol exactly. The game lack violence compared to the first Bioshock. Infinite just involved you shooting people just like any other shooter.

franko1295d ago

I've played games that were far more violent than this one.

Picnic1295d ago

The violence needed to be like this. Partly because the environment itself isn't usually as intrinsically scary as the original Bioshock. Not only is it lighter but often battles are in the open rather than in buildings so there is not so much a scary sense of claustrophobia to rely on.

Also, it made the skyhook multi-purpose. And the violence that it results in , even though it's at your own hands, gives the game an exciting, horribly fascinating, sense when you know that you will HAVE to use your skyhook in a very visceral way because the enemies are just too close rather than getting rid of them with just a vigor or gun (which, now, on their own, almost seem purely last generation).

And think of the time. World War 1 was around the corner. Al Capone. And World War 2 not long after. Infinite had to set the tone for the historical bloodshed and changes in society (a coarsening generally) that would be dominating for a few decades.

Serjikal_Strike1295d ago

This game is far from "violent"
Tomb Raider is more violent than this

DRM-Killz1295d ago

Its not "Far from" as it can be quite violent, but yes the new TR is a fair bit more violent.