EIEIO 2008: Replay Studios' Velvet Assassin - Destructoid preview

The room is practically pitch black, and the creative director of Velvet Assassin, Sascha Jungnickel is leaning back nonchalantly in a metal chair as he prepares to demo an early version of the upcoming stealth action title.

"Even if this and the [game's] missions are fictional," Jungnickel tells Destructoid in his thick, Germanic accent, "they are really close to the person who inspired them."

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