This week, Zero Punctuation review BioShock: Infinite.
I liked the ending to the first game
He's right, it is massively overrated.
He didn't say it was overrated....he said it was great...but had periodical moments of being stuck up it's own ass, which is something I'd agree with to a degree.
The story is the best part of the game. The gameplay besides the sky rails and powers is pretty generic. If you could cycle between more than two Vigors at a time it would have been alot better IMO. I would go on the record and say over all the game is a bit over rated. Although it is one of the better games I have played in a while, th e city of Columbia is truly one of the best environments I have ever had the pleasure to explore. but half way though the game when the city gets dark it lost alot of appeal to me personally.I read somewhere it was on par story story wise with metal gear and I have to disagree. but the story is good, I just wish their was better enemy variation and better use of all the Vigors maybe to get through environments and stuff too. I don't know. but I'm glad I bought it. 1999 = pain but fun!
Agreed. Although I'm a massive Bioshock fan, I have to admit I'm slightly disappointed with Infinite. It's still a fantastic experience, with top notch presentation, but the original Bioshock was just a better game. In my opinion, the excess of RPG elements in Infinite (upgradeable gear, weapons, tonics and vigors) waters down and detracts from the action. You end up spending a lot of time searching through the levels and preparing for a few short fights in order to advance with the story. I really did enjoy the verticality and mobility provided by those rails, though.
This was another one of his surprisingly very positive reviews. I really need to jump on this game.
I've said it before and I'll say it again. Bioshock games can't help but be torn between innovation in videogames and conventional expectations of what videogames are supposed to be. Thus you get mindless shooting juxtaposed with entry-level philosophical rambling as well as painfully obvious themes. They appease and vindicate gamers and make them feel their chosen hobby is intelligent while simultaneously giving them the mindless entertainment they too readily expect from videogames. I love Yahtzee and I think he's absolutely spot on like 99% of the time, but I feel he's overlooked this. I like how he really carelessly responds to the game's pretentiousness though- highlighting it isn't as good and profound as it wishes it was. I want him to review 999 and Virtue's Last Reward. Quantum physics based plot and self-referentiality done right- all the while retaining a strong emotional core and cast of characters. No disruptive, obligatory "videogame" stupidity. Also really suspenseful and addictive.
I don't necessarily disagree with you, but the way you say it feels like you are against games having stories... bioshock infinite tries to tie having cool gameplay and cool story together, while I don't think it was a total success, I do feel like it's a step in the right direction for games in general. The way you talk I have the impression that you want games to be either gameplay or story, never both. also, you are very arrogant, stop that.
No I agree that this game makes important steps in videogame narrative, but it thinks too rigidly about story and gameplay- it struggles to find a way to make them seamless. And I'm arguing that the reason this happened is because they were too caught up in conventional ideas of what a game is supposed to be. The gameplay of the game reflects that. It's like they thought, "well, games HAVE to have big, crazy guns and loads of violence and health bars and blah blah blah", and that clearly clashes tonally with the story the game is trying to tell. A lot of games suffer from this, and the ideas we have about what games are have become so entrenched that they're holding back story. Nevertheless, there are a lot of games that tell stories really well despite their videogamey-ness. Numerous RPGS spring to mind. But the fact remains that with Bioshock Infinite, we have a game that's trying so hard to tell a story but is held back by the videogame conventions it falls into the trap of perpetuating, and that really disrupts the story. In fact, it makes it a lot harder to take the story seriously. Gameplay and story can co-exist for sure, and that's surely one of the main goals of videogames as a whole, but for some genres, it means reconceiving what gameplay and what a game actually is for the story to be effective.
I find it quite funny how every time a story tries to do something that requires the slightest bit of thinking and grasp of abstract concepts on the viewer's part it gets labelled pretentious and self-indulgent. Just goes to show the kind of society we live in today.
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