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Remember Me: what could possibly go wrong? | EDGE

EDGE: "Remember Me’s target market is, however, quite different from the one at which Clover Studio’s swansong brawler was pitched. This is an action-adventure aimed at a broad audience, with fists and feet in place of the genre-standard pistol, rifle and shotgun, and the intimidatingly long move list of your typical melee combat game whittled down to just four combo strings, every single move of which can be defined by you. 'Instead of learning 200 combos with 200 different timings, you only have four combos that are like the four weapons you’d be carrying in a regular action-adventure,' Moris explains. 'But you’re going to be able to customise those weapons all the time.'"

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