Jim Sterling writes, "InSanity was never going to be a great game. It would have struggled to be considered a good one. It did, however, have that certain special something, possessed of enough charisma to at least make me debate whether or not it was a bad game. That is, until the gear shift and rapid decline, at which point I gave up trying to be nice and settled in for an absolutely terrible time.
It's a shame, because it had its hands all the tools necessary for underground success, but failed to prove itself consistent enough to stand out from all the other obscure, low-budget, bottom-feeding action games on the market."