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Submitted by -Mezzo- 656d ago | opinion piece

How BioShock Infinite’s Elizabeth Makes Her Mark

Game Informer - When I heard Booker DeWitt would always have the lovely and energetic Elizabeth at his side during BioShock Infinite, I was worried. Not because I didn't find Elizabeth magnetic (I did), but whenever you are tasked with escorting a character through danger, that companion can become a burden. (BioShock: Infinite, PC, PS3, Xbox 360)

Welshy  +   656d ago
Elizabeth was the best AI companion i can remember in any game released in this generation.

She never got in the way, when you put the pad/mouse down she would walk around the level, interact with stuff and peer over the edge of the floating area etc.

Plus her health and ammo contributions came in at some damn tight spots and saved my ass on more than a few occasions.

Not to mention her character model, she was incredibly detailed and felt like an actual person you cared about.

More often than not i find forced AI companions a complete pain but i actually WANTED Liz to be there and i wanted to protect her.

All in all, what a game =)
DasTier  +   656d ago
She was the best AI companion because she wasn't really a companion at all.

All she does is be ignored by enemies, follow you round and occasionally "finds" items out of thin air for you.

Her only real benefit is opening tears for you, but really your telling her which one to open. Booker may as well have the ability himself and Elizabeth not exist, because hey, that what the enemies already see.

Its a good game, but the way Elizabeth is used as a companion is such a cop out.
Baka-akaB  +   656d ago
Seriously i love the game , but she is hardly a companion . She works because she has virtually no effect on the game and the shooting , besides activating stuff (that you decide to activate anyway) and random ammo drops .

She is not an escort character , nothing touches her
#1.2 (Edited 656d ago ) | Agree(2) | Disagree(1) | Report | Reply
Welshy  +   656d ago
@ujean69 & Baka-aka

I can totally understand it from your perspective too, i really didn't think of it from that angle.

I guess if you look properly at her she is more of a supposrt character than an AI companion.

Whatever she is and whatever she contributes to the game, she does it pretty well either way, especially when you see how poorly implemented a support character can be a la The Walking Dead: Survival Instinct.
Bathyj  +   656d ago
I think Elizabeth is being a bit overacted to be honest. Its been made on like she a brilliant piece of AI coding but she still carry the flaws that annoy me like all AI's, namely trapping you in doorways and walking in your line of fire. Its not like shes particularly clever or anything in combat, shes basically an ammo pack that you dont have to actually go over to pick up and opens tears, but its actually YOU opening them through her. (you, the player, not you, your character Booker).

Putting that aside though, she is a well written, well acted, fleshed out character and it does make the game better for it to actually feel something about her, to create that bond. Shes nothing special as far as AI programming goes but still a good addition to the game, and it could have been terrible escorting a bad character the whole time, so overall a job well done by Irrational.

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