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Submitted by leonHurley 964d ago | opinion piece

7 things MGS 5 should learn from MGS 4. Things it needs to learn from the past

OPM: No Phantom Pain, no gain. Here are the lessons we’d like Metal Gear Solid 5 to take on board from its beloved, cigar-puffing predecessor, including more diaper-wearing monkeys and the hiring of a bloke from Ace Combat: Assault Horizon to replace David Hayter. (Metal Gear Solid V: The Phantom Pain, PC, PS3, Xbox 360)

fsfsxii  +   964d ago
Longer cutscenes should really happen in MGSV, loved them in MGS4, any one who bitched about them is not a true MGS fan
jammy_70  +   964d ago
No the cutscenes were long enough in mgs4..... All mgs4 needed IMO to be a perfect game is more gameplay. MgsV will be awesome :)
Donnieboi  +   964d ago
I want a new MGO. But i'm afraid of the westernization of the online component.
fsfsxii  +   964d ago
That is exactly what worries me, but i trust Kojima
bumnut  +   964d ago
Cutscenes were way too long and the story was shit!

Good gameplay is what kept me interested, shorter loading times please.
Luke_fon_Fabre  +   964d ago
It helps to play them all and play them in release order. Then the story is awesome.
Z501  +   964d ago
1."Yet compare the robot ladies to the mournful madness of Psycho Mantis or the pistol-spinning treachery of Revolver Ocelot, and they were left sorely lacking in personality and backstory" -- See, these same 'type' of people also review games. U can't tell me games don't get marked down because they're NOT like a previous/another game. (i know this isn't a review. i'm j/s) 2. Make cutscenes more interactive. -- Really? As a MGS fan that's exactly what i've wanted since 1998 /s. 3. -- LOL! BIG BOSS EMBLEM. 4. I agree. 5. Wierd, but i agree. I still think Snake Eater should've had this. 6 & 7 No comment. (don't care about monkeys or trophies)
#2 (Edited 964d ago ) | Agree(0) | Disagree(0) | Report | Reply
exclusivity sucks?

I want this on pc.
Fishy Fingers  +   964d ago
Skippable cutscenes. I'm a big MGS fan but my god those "plane sequences" where bad enough first play through let alone the forth.
Shuyin  +   964d ago
You could skip em all, lol. Don't know what you're on about.
Fishy Fingers  +   964d ago
Pretty sure you couldn't. At least at launch. Either that or the countless people I've spoke to over the years and I all missed something.

If I did, my bad but I thought it was only post update which came long after launch that allowed you to skip them.
EditorAtGNG  +   964d ago
An editor. The dialogue in MGS games is dreadful. The story might be complex and awesome (the characters well rounded and interesting) but, my God, the lines they deliver are just pure garbage. They should look at Bioware and their games for how effective dialogue is being written - long and overly convoluted sentences (probably the result from translation from Japanese) just drown down the urgency and sense of dread and make if laughable.

I strongly believe that if they can manage to sort that out and focus on stealth more (MGS4 felt more like an action FPS) they can deliver a worthy sequel to the franchise.
EditorAtGNG  +   964d ago
Erm, an example as to why I am wrong maybe?
Luke_fon_Fabre  +   964d ago
It's just that they don't like your opinion. It is my opinion that the Metal Gear games have excellent dialogue, even in Metal Gear Rising. I've never been into Bioware games though. I do have Mass Effect 1, but I haven't played it yet.
EditorAtGNG  +   963d ago
Yeah, I guessed that. Though after 11 dislikes one would think there would be some kind of explanation. Ah well. Fanboys :)
Nate-Dog  +   963d ago
I have to lol at you saying Bioware games have better dialogue. I can't speak for Dragon Age but Mass Effect 2 and 3 has some atrocious dialogue and scenes. All of the romance scenes and dialogue (particularly in 2) are cringeworthy to say the least, and hearing Shepard do that oh-so typical paragon thing of summarising what someone has done and then justifying it in order to console them got old so quickly, heard it all before. Talking to Kaidan and Ashley in 3 was like talking to a brick wall.
EditorAtGNG  +   963d ago
That's nit picking my friend. From a wealth of Bioware games (Baldur's Gate, Neverwinter Nights, Dragon Age: Origins, etc) you chose 2 characters from Mass Effect which (while awesome as a whole) has the stink of "standardization" (something EA has been forcing Bioware to do). By all means, I am not stating that it is flawless, but when compared to MGS4 for instance, it is Oscar material.

Let me explain. Dialogue in RPG's and Stelth / action games can be different. However, in these 2 examples, I think they have switched places (i.e in Mass Effect 3, Shepard pretty much gets to the point and keeps things snappy, while in MGS4, every verbal exchange between Solid Snake and ANY other character drags on and on... without any real weight).

So yes, I do think they can do better and they should.
Nate-Dog  +   963d ago
I didn't say just 2 characters, I used those 2 as examples of poor dialogue, but I also said how bad all of the romancing dialogue is and Shepard basically repeating what NPCs say and then consoling them.

I don't disagree about MGS4, scenes were way, way, way too long especially when compared with gameplay time in the game, but I simply can't agree with someone saying dialogue in all MGS games is bad, especially not MGS1 and 2.
EditorAtGNG  +   963d ago
Well to be honest, I was leaning more towards the newer iterations (mainly MGS4).

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