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Get Ready! After Burner Climax Review | Hardcore Droid

In the late ‘80s, Nintendo may have dominated living rooms the world over, but no one could do arcade games like SEGA. In those early days of the 16-bit revolution, SEGA’s games always seemed like they were years ahead of everyone else. Sure, there were other games that had sprite-scaling, and colorful graphics, but nothing could match that sense of motion you got from playing Space Harrier, Outrun, or After Burner. Yu Suzuki founded the early part of his career on a combination of fluid movement and face-melting speed that no one could match.

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