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Postmortem: Q-Games' Pixeljunk 4am

GamaSutra - At the end of 2010, right after finishing PixelJunk Shooter 2, Q-Games president and founder Dylan Cuthbert pulls me aside for a chat.

"So we've kind of got this music visualizer using the PlayStation Move called lifelike on the back burner," he says. "You should make it happen."

I asked for some more details about the project. "Well, there's music," Dylan said, "And there's a PlayStation Move. Off you go."

PixelJunk 4am released in spring 2012 on PSN. It's not so much a game in the strictest sense of the word -- it's a Move-exclusive audiovisual composer, where all your performances are broadcast live around the world on PSN.

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