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Want Your Vita Game To Be A Best-Seller? Just Don't Tell Anyone It Exists.

Kotaku - Last month, the Japanese publisher Tecmo Koei released the Vita version of Japanese role-playing game Atelier Totori: The Adventurer of Arland. They told nobody that it was out.

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Sanquine901207d ago (Edited 1207d ago )

What? You mean... I can play this! Faster vita go on psn! Download!

TBH i did not know it was on PSN..

contradictory1207d ago

it's the first i've heard of a vita version :0

rainslacker1207d ago

What's sad is that Tecmo didn't even send out their newsletter with any info on it until about a week after release. It wasn't even on their website. If I hadn't happen to come across the article here(which wasn't very hot at the time), then I wouldn't have known either.

I actually just brought the PS3 version a few weeks ago though. Probably would have gotten it on the Vita instead had I known it was coming.

-Gespenst-1207d ago

It sounds counter-intuitive but in a way it kind of makes sense.

Instead of all the hype and teasing and build-up from months of marketing, some dude just happens across the game on psn and is hugely surprised and excited. Then, it gets spread like wildfire and you have concentrated excitement all over the internet. It's almost like they didn't even have to wait for the game, because they weren't even aware it existed until they saw it for sale on psn. I'd imagine that's pretty exciting for fans. Risky, but I could see how it might work.

TheTwelve1207d ago (Edited 1207d ago )

I've owned this on my Vita for awhile. =) A very good Vita adaption, very sharp and crisp gameplay...

I've always said that advertising was overrated. Good games will sell through word of mouth, and always have.

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TheoreticalParticle1207d ago

That's really not all that true. It works in this scenario because it doesn't take much to stand out in the crowd.

There are what, like 60 games total for the Vita right now? You don't really need ad dollars to stand out in a pack of 60. People who are looking for games on a Vita are going to find your game.

When you get to a crowded marketplace, like say, Steam, or the Apple App Store, you're not going to sell like gangbusters just because you're good. People have to find you first.

Ad dollars certainly are overrated in SOME cases, but plenty of good games have also gone to the bargain bin. It's a matter of knowing which situation you're in.

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