Badland Review | EDGE

EDGE: "Frogmind’s previous involvement with Trials sets high expectations for player control, but your character’s lurching movement makes progress feel laboured – especially when trying to negotiate tight tunnels. Though specifically told not to do so, you’ll end up tapping the screen in an attempt to gain finer control and still continuously bump into scenery. It’s a great shame, because with tighter controls Frogmind’s charismatic debut would be a memorable one, but as it is it lacks the power to draw you back into its world."

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