Terraria was fun, provided many hours of pulse-pounding entertainment (especially when we played on mediumcore difficulty), and gave a great sense of progression throughout the experience. Conversely, the lack of a tutorial, huge difficulty spike for hard mode, and grindy aspects lowered our enjoyment of the game.
ESTNN says: "If you're looking to get your fix outside of Mojang's popular sandbox, these games are some of the best the genre has to offer."
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This is not what I would call value for money spent. They give you quests in liveservice games to get you "re-engaged" with the monetization schemes or to get you hooked or so you at least spend some extra on skins and loot boxes. Then they dole out paltry points after you have already paid extra for whichever liveservice within a liveservice that you are already paying for. My worry is people can't actually be that stupid to fall for this, can they?
Lack of a tutorial? As in, the very first thing you do when you boot up the game for the first time and a prominent selection on the main menu?
Haven't played either but the author was referring to the PC version (the review had been edited to clarify that)