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The necessity of extreme violence in BioShock Infinite

AWESOMEoutof10's Fraser Brown explores the importance of violence in BioShock Infinite after the aspect's recent condemnation.
"Have no doubts about it, Infinite is a brutal, bloody title that contains countless scenes of gratuitous violence which would make most people feel uncomfortable. Necks are broken, heads explode, men and women are riddled with bloody holes and enemies are pecked to death by supernatural crows. It’s exceptionally disgusting. And it’s also completely necessary."

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Hellforged_Savant1270d ago

That's probably the single best thought out article i've seen on this subject to date. Seriously, i've heard the game condemned repeatedly over this but that's some incredibly detailed reasoning you have for it there.

FantasyStar1269d ago

Maybe I'm already desensitized, but violence isn't the first or fourth word I'd use to sum up my experience with this game. The only thing that really stood out in violent-acts was the melee executions. The other things like Vigor-finishers or the plot-elements didn't really phase me. As weird as this is; it was the lack of focus of violence that made this game memorable to me.

Mouktouk1269d ago (Edited 1269d ago )

I pretty much agree with the article. Bioshock: Infinite is one of the rare games where such level of violence isn't used just for the sake of blood-splattering.

Columbia is a decadent world, powered by several kinds of extremisms: racial extremism, religious extremism, political extremism. Booker Dewitt's past, Comstock's ideology, the Vox Populi,... Columbia is the prey of violent minds that would do everything necessary to fulfill their mission.

In those circumstances, in my opinion the use of such "extreme violence" is then a way to illustrate this decadence, and not simply a marketing way to attract gamers looking for free violence.

Rex_Aeternae1269d ago

I do agree that this is an impressive and well thought-out article but I have to admit that I actually felt nothing when killing everything. Am I a monster? No (at least probably not).

The violence, for some reason, didn't faze me. Especially not as it affected the people in the article. When I first experienced the sky-hook and the execution cut-scene I truthfully thought that the hook looked really cool, almost ignoring the brutality of the killing.
Maybe I'm just desensitized from all the other violent games I've played but I never experienced any physical reaction from killing something in the game.

(I will admit that I haven't finished the game so maybe there is something worse but so far everything has been pretty tame)

I guess I aligned with DeWitt and thought that I had to do everything in my power to get to Elizabeth even if that meant killing everything in my way, even if she hated me for it.

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