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Why I Loved LucasArts

FleshEatingZipper says: "'Here,' dad said, swiveling to the opposite end of his elbow-shaped desk and grabbing a booklet, “you’ll need to read this before I let you play.” It was the instruction manual for LucasArts’ Star Wars: X-Wing, a complicated space sim that was loaded to the gills with commands. In those days, a joystick was a fixture of PC gaming. When LucasArts combined it with an array of keyboard controls to manage your fighter’s energy, throttle, and targets, they allowed Star Wars to become so much bigger than I ever imagined it could be while the films worked so hard to make it smaller."

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