Submitted by WillM17 914d ago | video

Paradox and Yebis running on PS4 with Direct3D11 layer

We are pleased to announce that we have ported Paradox Engine and Yebis 2 Post-Processing Middleware to Sony Computer Entertainment's PlayStation®4.

In order to successfully achieve this, we have managed to develop a a full C++ compatible Direct3D11/DXGI/D3DCompiler API layer on top of Sony Computer Entertainment's PlayStation®4's existing low level graphics API.The layer is extremely performant, and Yebis and Paradox could run with high quality settings. We plan to use this layer to port other middleware developed in our company. (Dev, Industry, Next-Gen, PS4)

Attached Video
GraySnake  +   914d ago
um.. cool. No idea what it means but it looks kinda cool nonetheless.
Rusty515  +   914d ago
It's a lighting effect. You didn't see the difference? I swear, with this and physX, the PS4 is gonna have flippin amazing graphics.
GraySnake  +   914d ago
this was the original video that played in the player.

fr0sty  +   914d ago | Helpful
Not so much a "lighting effect". It's post processing. For those of you who don't know what that is, I'll fill you in.

In the professional video/film production industry, we use post processing effects to make the footage we shoot look better, or to add visual flare to the image. For instance, color grading. Color grading is taking a finished video and altering the colors to give the film or video a certain "feel". The green tones used in the matrix movies, for instance, the partially black and white look that Sin City used, or Froto's artificially bright blue eyes in the LOTR movies are good examples of color grading in action. It is a process of changing every single color tone in the image to fit a certain look and feel. Sometimes we'll also add in artificial lens flare, sharpness/blur, and a number of other techniques to refine the video after it has been edited.

When you're dealing with CG, post processing also applies to bokeh (the circular blurry blobs that the background blurs into when you have a shot with a shallow depth of field and only the subject in the foreground is in focus) as well as effects such as motion blur.

This is a middleware platform that enables developers to utilize all of these tools that were typically only used for film and CG animation in a video game. We saw the beginnings of post processing being used in video games this generation, and next gen really seems to be putting a heavy emphasis on it as well.

I just hope it doesn't get overused. The dirty camera lens effect they used in the beginning of that 17 minute Battlefield 4 demo is one good example of a post processing effect getting over used. You're supposed to be looking out of the eyes of a soldier, and there's #!%$#! dirt smudged all over the screen as if you're looking through a dirty camera lens. That really takes away from the immersion, and is downright distracting.

I guess it's like shaders were this gen, with developers taking some time to learn how to properly use them before they stopped making every object in the game world look as if it were made out of plastic soaked in baby oil...
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Snookies12  +   914d ago
Yeah dude, take a look at the video, the difference is amazing. This is big news for PS4, great stuff indeed.
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GraySnake  +   914d ago

original video that played in the player, I totally see what you mean in the second video though !
WillM17  +   914d ago
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WillM17  +   914d ago
Yebis 2
Skate-AK  +   914d ago
"Yebis and Paradox could run with high quality settings."

That is awesome.
WUTCHUGUNNADO  +   914d ago
Pretty much ENB
Akuma2K  +   914d ago
Wow, that is amazing....really cool stuff.
gunnerforlife  +   914d ago
i dont know what this means, but judging by the Video, the Difference between ON and OFF is HUGE!! when i mean huge i mean as big of a difference as you would see from lets say Uncharted 1 to uncharted 2! Very clean!
porkChop  +   914d ago
So they found a way to run DX11 games and features on the PS4 even though it uses OpenGL. Pretty sweet. That'll make it a lot easier to port DX11 PC games to the PS4.
isarai  +   914d ago
It's already confirmed it will use DX11 features such as tessellation, prallax occlusion mapping, etc etc
porkChop  +   914d ago
Do you mean the engine or the PS4? I'm asking because those graphical features aren't exclusive to DX11 and are already available on the PS4 through OpenGL.
isarai  +   913d ago
I mean that PS4 as a whole will be able to produce those features of DX11 no problem, OpenGL can do anything DX can do with the right programmers, and i'm pretty damn sure Sony has fantastic programmers
mrmancs  +   914d ago
weeks old news

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