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Submitted by -Mezzo- 694d ago | article

Rebooting Thief: it’s not just about more polygons, says Eidos Montreal

EDGE - Producer Stephane Roy explains why Garrett is going next-gen in the next Thief game. (Eidos Montreal, PC, PS4, Thief, Xbox One)

RaidensRising  +   694d ago
Just bring the game already. Who cares about polys.
fsfsxii  +   694d ago
Ok, go back and play Atari 2600
Thats according to your logic
Walker  +   694d ago
I care about ploygons!
Blacklash93  +   694d ago
He's right. Next-gen should also be about better AI, better physics, bigger spaces with more interactivity, ect.

This new Thief game being entirely based around dynamic shadows for stealth is a perfect example of next-gen tech being used to enhance gameplay.
Gamer-40  +   694d ago
Thief 4 awesome design.
Day one.
Roccetarius  +   694d ago
The question is, does the previous master learn from the student? (Dishonored)

Personally i think their answers ring hollow to me, so we'll see what happens when it releases.
Baka-akaB  +   694d ago
All i know is that the square based eidos has so far nailed , at least in my book , those reboot and relaunch of older eidos franchise ... and even true crime with Sleeping Dogs
NaAsAr  +   694d ago
Rebooting Thief: it’s not just about more polygons, says Eidos Montreal

But its always nice to have them ;)
#5 (Edited 694d ago ) | Agree(2) | Disagree(1) | Report | Reply

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