EDGE - Producer Stephane Roy explains why Garrett is going next-gen in the next Thief game.
Just bring the game already. Who cares about polys.
Ok, go back and play Atari 2600 Thats according to your logic
I care about ploygons!
He's right. Next-gen should also be about better AI, better physics, bigger spaces with more interactivity, ect. This new Thief game being entirely based around dynamic shadows for stealth is a perfect example of next-gen tech being used to enhance gameplay.
Thief 4 awesome design. Day one.
The question is, does the previous master learn from the student? (Dishonored) Personally i think their answers ring hollow to me, so we'll see what happens when it releases.
All i know is that the square based eidos has so far nailed , at least in my book , those reboot and relaunch of older eidos franchise ... and even true crime with Sleeping Dogs
Rebooting Thief: it’s not just about more polygons, says Eidos Montreal But its always nice to have them ;)
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