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Submitted by Lavalamp 969d ago | article

Tech Analysis: Metal Gear Solid 5's FOX Engine

Digital Foundry: "At last week's GDC, Kojima Productions revealed its fifth entry in the Metal Gear Solid series, The Phantom Pain, also incorporating the previously announced MGS title Ground Zeroes. Precisely how the two fit together is currently uncertain, although Hideo Kojima himself has suggested on Twitter that Ground Zeroes acts as a prologue to The Phantom Pain and that the two are bridged by a period where the game's protagonist is left in a coma. Then again, Kojima is a master of misdirection, so who knows? The one link between the two we are sure on, however, is that they are both running on the ambitious new FOX Engine, initially unveiled with Ground Zeroes last year, and that the game is set to feature a radical overhaul of the traditional MGS gameplay set-up: Snake's new adventures take place in an ambitious series of open-world environments." (Fox Engine, PC, PS3, Xbox 360)

Walker  +   969d ago
Looks one of the best technical achievements for this current gen consoles !
Pillsbury1  +   969d ago
It's amazing they can still squeeze out great power from current gen.
dantesparda  +   969d ago
Wait is what we are looking at current gen or next?
Cuz the sh!t looks next gen to me
medman  +   968d ago
I see all these developer demos running on a pc while trying to convince the lemmings that this is what the game is going to look like on current consoles. Come on. If that was the case, there would be no need to demo your tech on a pc. There is no way MGS V is going to look that good on the 360 or the PS3. Especially not if it's being optimized for the PC and next gen consoles first, and then ported. And since all the tech demos are on a pc, it would seem that is the case.
ninjahunter  +   968d ago
Eh Kojima has a very talented art department, just look back at peacewalker on PSP, they made a game that competes with games on hardware twice as powerful.

I can notice some hidden little blemishes, like in the hospital, the railing is actually just a square with good texture work, making it look round. or the fact that the character detail is almost pure normal mapping. But this isnt a bad thing, great looking game from what weve seen, its just no technical marvel. Looks like to me they cut out a lot of shaders, and just piled on the post processing.

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