Kotaku: Okay, it's time to talk about it. About what, you ask? About how totally bananas the violence in BioShock Infinite is.
REally? And bioshock 1 wasn't? Bioshock 1 was more demented too. That scene is meant to make you feel that way but it failed on me because I was expecting something violent to happen. There is even foreshadowing when it shows those two cops admiring the hook thing. Now the guy got a closer look than he could imagine. as with any game, some of the fights could be designed better. Im now playing on 1999 mode and my main complaint is that id like to be able to carry more ammo or more guns. Other than that the game is meant to be a shooter and you are supposed to destroy people with your crazy powers and guns. There is not actually tons of gore at all just blood and shooting, like almost any game.
Completely agree. Bioshock 1 was very violent and disturbing and that's what they did here too. What did they expect? On 1999 mode: they made it to be extreme. I think adding the ability to carry more ammo and guns would defeat the purpose of the challenge in that mode.
Try beating 1999 mode without buying from Dollar Bill vending machine, lol. 1999 mode was satisfying.
It's like Kotaku doesn't get tired of coming out with these stupid articles
how come kotaku have 3 stars? come on for god sake ban this site from publishing nonsense on n4g
Don't bring that up, I lost two stars for commenting on and bringing up the fact that Kotaku seems to never lose any stars on N4G regardless of the huge amount of voting down they get.
Merrill brings an interesting point.
I am finding 1999 mode easier than when I played through on hard.
Its because hard trained us to prepare for it. By the time I got to 1999 my reflexes were very responsive to the encounters.
I read this last night. I f u want to show ur girlfriend or ur mom a video game, go buy them a tablet. This is getting absurd. Bioshock 1, 2 & infinite r violent worlds. And guess what? No matter how candyland publishers make games in the future because of articles like this, the real world will remain violent too. This why there are ratings. This isn't a child's game. I guess we r gonna have to lobby some lawmakers. New gun bans won't be enough. We r gonna have to add vigors, plasmids and sky hooks...hell, throw in the wrench too.
The fact that you can carry only such small amount of ammo is probably the most annoying and frustrating part of the game for me. Its just bad game design choice, I am even okay with carrying just two guns, but making player run out of ammo every 10 minutes or so is just ridiculous, feel extremely unsatisfying.
It's rated M right? That means it's a game for adults, right? What's the point of these articles?
I'm with you... Point is that CLEARLY, Kotaku cannot get any lower with what they write about. They are sooo awful.
Yeah. They really aren't going to like The Last of Us then. I mean that demo where the guy got his head blown off by that shotgun! Damn, now that is violent!
No its for late teens AND adults. If it was ONLY for adults it would be rated AO.
Why all the diagrees? M is 17+. 17 is not an adult.
This article is insanely,ridiculously, retarded.
It's a thoughtful article praising the game, and lamenting that it could have been better without the egregious over-the-top violence. If people would read the words and not just the headline, they might find less reason to bitch.
thoughtful? How exactly is it thoughtful? It is a video game and like many video games it has violence. Played Manhunt? No?! What about GoW? or GeoW? okay, what about The Suffering and RE5? I got one, Hell Yeah Wrath of the Dead Rabbit? Heavy Rain? Countless Dooms and their clones? Articles like these are pointless because more than likely, they are made to create pointless debates and talking points and then help the article garner interest and hits. problem is, they are not genuine. They don't really ask the question as much as stealth troll games and gamers. If they were genuine, it would be about this game alone, but every game which has violence which could have been avoided. Kotaku needs their asses kicked and I have given a well thought-out reason above. Vote the sight down for its stupidity.
"Kotaku needs their asses kicked and I have given a well thought-out reason above." Does anyone else see the contradiction here? Even in places of video game discussion we can't have a civilized conversation without resorting to "ass-kicking talk." No wonder developers cater to the violence loving crowd.
@Snarkasaur clearly you do not know the difference between a metaphorical statement and a literal statement, or maybe you are just trolling. If you feel so strongly about violent video games, I suggest you opt not to buy or support them and before you do that, you boycott governments who choose to go to war and commit inhumane acts of violence, and yes, these include those in the middle east as much as they include the UK and USA. At least video game violence isn't real unlike that which goes on as we speak.
I somewhat agree with the article. I am enjoying the game, but the ultra violence is the worsed part of it. Bioshock 1 was a twisted setting where people had lost their minds to splicing... I expected a horror spectacle. This game people are rational one moment then running about in way more a crazed state than the drugged up denizens of Rapture ever did. Infinite is a great game, but the action could have been toned down in favour of more exploration and discovery of what is a vast lush environment. (imo) :)
people on n4g like their violence, I tried debating once that if violence isn't additive to a game, it doesn't need to be there. It didn't go well.
sure, violence is bad, but its the best way to solve every problem /s
lol is anyone else starting to think kotaku is the fox news of gaming?
Thats been a fact since the dawn of mankind.
To be fair, Fox news actually reports news, they spin it, but it's news nonetheless; now, if only the same applied to Kotaku...
For normal news (anything to do with civil rights and muslims) they spin it and absorb the facts to the point of it being pure crap. They also over sensationalize any medium thing to do with violence/sex. Isn't this more the latter?
It is a real shame you find it bad?
jesus christ there are alot of whiney gamers in here.... take an opinion and deal with how some others think.... I personally think that there was needless violence in some aspect myself. I dont think that everytime i melee i need to see someones neck getting snapped, or blood gushing out. It desensitizes what I'm seeing if its repeated over and over again....
Shut up Kotaku.
The only shame with Bioshock Infinite is im stuck at work & am not playing it right now!
What a surprise that a shooter had violence in it. Maybe the jerks at Kotaku should stick with the Barbie & My Little Pony games. I hate Kotaku so much and wish we didn't have to sift through their BS articles to get to a good article.
There are degrees to these things though...slapping someone in the face is violence, so is chainsawing an enemy in half. There's cartoonish ultra-violence, then there's more gritty and realistic violence which is understated, but a lot more disturbing. Hell, the Lego games feature violence....but it's all about degrees. I haven't played Infinite yet, but perhaps some of the more graphic moments could have been more appropriate to the tone/message of the game?
Well Ken Levine did say he wanted to appeal to fratboys
shakespear had violence, nobody complains about that, it's considered art.
Its to violent oh no, the horror, THE HORROR!!!!
100% agree with this. This game fails as art because of it's caving in to genre expectations- no, to video game expectations. If videogames want to be taken seriously, they need to be more subtle in their craft. The violence that interupts the artistic aspects of this game pretty much screams "okay, that's enough art stuff now, lets kill hundreds of people now videogame style". People seem trapped in the idea that videogames NEED to be violent to be fun or to even BE videogames, which is obviously nonsense. All that is is an embedded cultural idea that excludes many, many possibilities. In fact, I'd argue that a game like Bioshock Infinite tries to appease gamers- to make them think their medium is something to be taken seriously, but then slips in the usual juvenile ultraviolence which pretty much nullifies any statement or artistic quality. Gamers come away feeling vindicated, but in reality all they've really indulged in is the usual ultraviolent crap dressed up barely as something artistic. It's laziness really. Gamers secretly just want the same simple-minded thing over and over, but want to APPEAR intelligent. I'd say Bioshock infinite is definitely a triumph in some areas, but the hype surrounding it lacks real critical scrutiny. Not to mention the cultural ramifications of vicarious fetishised ultraviolence. If games don't get smarter in direct proportion to their popularity and presence in our culture, I fear for the future of the human race. In fact, in a way, Bioshock Infinite might be doing us a service by showing us clear as day how cultural videogame expectations can impact on the artistic quality of the game, although I suppose not a lot of people have actually noticed it or cared.
wow... that was... unexpected from a comment section on n4g
Finally some sense. And we say games should be taken seriously as an art form, yet we praise ultraviolence over principle. I think the author of the article has a point. We could try to show the grandeur of the Bioshock game to people, but as soon as it delves into killing people left and right, the people we are trying to convince will just turn away in disgust.
Maybe you should stop playing videogames. Clearly you don't enjoy how real they are becoming. There is a very good reason for Dewitts' , the founders, and vox populi's "ultra violence". The ending definitely gives good reasons for it.
Facepalm/ Do you realize how much you over exaggerate? Like seriously why complain about it being violent. Your right we should have walked around ask nicely if we could kidnap Elizabeth, then went to get some ice cream and maybe sing a song or two. Maybe if we got lucky we could talk politics and discuss are different ideas with comstock while sitting down with some tea. Maybe you did not notice but booker is a violent man with a bad past and soldiers can get pretty violent when they think your a threat. That definitely would not lead to a conflict. You want to experience art go to a art show and if you want to experience a compelling story in an amazing world that is not coated in candy and sunshine then play bioshock infinite.
MATURE Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language. Why don't they STFU and let the games rated M just be. Do you call rated R movies too violent? They are rated for a reason.
Just beat it. It's a fuckin masterpiece. What a game.
Is it a real shame because it's violent? I call it an added bonus!
If people want more scenery and adventure and exploring, go outside and take a walk. I for one, play games to experience things that I can't do in real life. 12
Here's a good counter argument to this whole "Bioshock: Infinite" is too violent thing. http://n4g.com/news/1226364...
Keep trollin, trollin, trollin
Did Jack Thompson write the article?
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.