Paste: "Outlast represents something of a departure, though. Like Amnesia: The Dark Descent—which Morin cites as an influence—there is no combat in Outlast. You play Miles Upshur, a journalist tasked with exploring the appropriately creepy Mount Massive Asylum, armed only with a videocamera. Naturally, horrors await within, and events will inevitably conspire to trap you inside with them. Miles’ videocamera substitutes for Amnesia’s lanterns here; using its night-vision mode is the only way to see in the dark, and scrounging batteries is essential. Like many horror texts, Outlast makes no secret of playing with our ingrained fear of the dark."