Irrational Games really had some work to do when they started developing Bioshock Infinite. When Bioshock was released all the way back in 2007, it was met with critical acclaim across the board. Not only did Bioshock Infinite have to compete with that, but it would try to surpass it. Rapture was one of the most atmospherically perfect settings that exists in the gaming world today. Since Infinite was breaking away from this, they had to create a new world that would instill the same awe and wonderment in the gamer that Rapture did. Irrational had to take everything they had done in their previous game, improve upon it and return it in the best possible state. They really shot for the stars with this one, and they hit it in every way, shape, and form possible.