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New Thief is same as the old Thief, so what's the problem? | Polygon

Polygon: "Eidos Montreal began development on its reboot of Thief in 2009. At last week's Game Developers Conference, representatives from the studio presented the game to the press for the first time."

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Root1238d ago (Edited 1238d ago )

Not really

Garrett is voiced by someone else now

Garrett's intentions are different now, he now steals because it's a "way of life" when in the old games it was a economic necessity for example paying is landlord.

The clock tower is still around but it was destroyed and now Garrett lives there now.

He looks different which seems out of character compared to the old one.

I mean I don't see why they just didn't invent a new character, new Thief fans won't know who Garrett is anyway and at least with old fans like myself you don't end up p****** them off by changing a much loved character. Least then you could of continued with the old timeline then creating an alternative one. I'll admit if they did use a new character old fans might still be p***** off because your not bringing back the icon to the franchise but it's better then changing him into a different character

Seriously what's with all these reboots, if you are going to change so much create a new IP, don't change an old one so you can use the franchises name to sell more copies.

PopRocks3591237d ago (Edited 1237d ago )

"Seriously what's with all these reboots, if you are going to change so much create a new IP, don't change an old one so you can use the franchises name to sell more copies."

I agree and disagree with that to an extent. A new IP is not an established franchise with a fanbase. It can't sell without a great deal of marketing. Many of the most successful games of 2012 were sequels. Two indie games which walked away with many GotY awards were Journey and The Walking Dead, one of which is based on a comic book.

You basically have to be both smart and lucky to move a new IP. Reboots are essentially a way to try something slightly different while maintaining a title that can move more units. I believe this is why Dinosaur Planet became Star Fox Adventures, for example.

EDIT: It's all about demand. Many gamers are demanding new IPs (since we're being swamped with reboots and sequels), so I think we may start to see more of them with the coming generation.

JeepGamer1237d ago

Stealing was always a way of life for Garret. That's nothing new.

thezeldadoth1237d ago (Edited 1237d ago )

you guys bitch way too much when games change the slightest. when developers try hard to please the minority forum crowd, the game always ends up sucking ass.

Take Mists of Pandaria for example, blizzard pandered to the crying people on the forums, now people who don't have time to dedicate 14 hours a day on wow can't get anywhere, and people are quitting.

Blacklash931237d ago

I have literally no history with this franchise, so any inconsistencies with previous games isn't going to bother me. I'm interested.

My_Name_BTW_Is_Dante1237d ago

The problem is that you're wrong.

JeepGamer1237d ago

I'm just concerned about the feel and atmosphere being like the old games.

Garret works around his problems. He knows what he is and how best to accomplish what he wants to do.

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