Forbes: I read an interesting article yesterday by Chris Plante over at Polygon. He was discussing how his wife was very interested in BioShock Infinite, the art, the philosophy and so on, but was limited in her enjoyment of the game because she simply couldn’t stomach the widespread gore and violence that came with it.
Columbia is beautiful, and the philosophical questions Infinite poses are deep and thought provoking. But you have to kill about five hundred people in order to experience the full extent of the quieter portions of the game.
This is something that occurred to me while playing as well. I’m not offended by the violence, after years of consuming such content I’m more than numb to it, but it was just that this beautiful game kept being interrupted by these frenetic, ridiculous combat scenes. Not only did it really muck up the pacing, but it turned our allegedly morally ambiguous hero into a guy that straight up murders the entire police force of a city. A relatively evil city sure, but still.
The truth is, this isn’t the first time I’ve found myself believing that combat has gotten in the way of an otherwise interesting gameplay experience. This happened just a month ago again with the Tomb Raider reboot.